RAD Colin wrote:
Absolutely; don't forget folks, it's only a chance of raising the stat, not a guarantee, and it's a gamble that rapidly becomes riskier the higher the stat you're trying to raise already is. This isn't simply because of fear of weaker stat values or a desire for more powerful ones; it also gives characters a chance to remain on par given stat attrition.
Colin
The bolded part is the most important one to me. Stat Attrition in DCC is eminently present. With just a few playtest games, I saw 3-4 permanent stat drops at the table. Permanent. Stat. Drops.
Some way of ameliorating that which did not involve the DM pulling a rabbit out of a hat would be appreciated. I don't much care whether the PCs get a 14 or higher in their "primary attribute". But some way of tailoring the Occupation to the stat array would be nice, IMO. I've pitched to Joseph that he note a variant for "rolling up to three Occupations and picking the one that best fits the character". It's a bit more dice-rolling but, if you don't like dice, charts and randomness, DCC probably isn't the best fit.
One thing I'd like to comment on, however, is a bit of an "I Told You So". I've been harping for a long time now that DCC should have some variant rule addressing these issues that's
officially supported that appears in a sidebar or appendix or somewhere.
I think we're seeing a couple of things here.
First, we're seeing people do EXACTLY what they did with early editions of D&D. 3d6 down-the-line works for some but not everyone. D&D quickly realized it wasn't a one-size-fits-all thing and offered official variants for determining stats in AD&D. DCC isn't reinventing the wheel here. It's reliving pain and failing to learn from the past. That's the I-Told-You-So.
Second, we're seeing a lot of good ideas. But we're also seeing the relatively meager fanbase for this project splinter into a lot of different directions on this issue. Which is bad, IMO. I'm not saying that there needs to be a Unified Theory of All Things DCC. But this is stat generation -- basic stuff. And it appears that almost everyone on this thread is going to do it a different way. That is an inauspicious augury.
I would rather DCC meet the community halfway with some well-reasoned (and supported) variant options. We all know that a lot of people are going to be doing some things differently from each other once the game comes out. Andy may have DR. I might be switching up how Hit Points work. But when it comes to the basics, I'd prefer it if at least the high points of variance were acknowledged.
So that way I can say to the community, I'm running DCC using [blah]. Instead of just everyone branching off before the ink has dried on the character sheet.
If people are seriously diverging on house rules before they even get past the second page in the first real chapter, I think it's a sign that the game may not be delivering as promised.