Ok after playing a new style cleric for a couple of sessions I have been asked (by my player clerics) to pass on a couple of things.
1) overall a
big thumbs up for the class.
But....
2) They all say:- "Why on Aerith" does a
Failure cause a an add to dissaproval! Surely it should be the other way around. If your spell fails at a critical moment that's penalty enough but if it succeeds then that is reason for the Deity to be relectant to help you twice (or more) in a given day. IE the more you bother them/it the more reluctant the Deity is to help again,
as evidenced by growing penalties on the dissaproval roll.Also:-
Quote:
Divine aid: As a devout worshipper, a cleric is entitled to beseech his deity for divine aid. Beneficent followers are already rewarded with spells and the ability to turn the unholy, so it must be recognized that requesting direct intervention is an extraordinary act. To request divine aid, the cleric makes a spell check at the same modifier that would apply were he casting a spell (A first level spell I assume since Mr G changed the penalty rules yes??) . This extraordinary act imparts a cumulative +10 penalty to future disapproval range. Based on the result of the spell check, the judge will describe the result. Simple requests (e.g., light a candle) are DC 10 and extraordinary requests (e.g., summon and control a living column of flame) are DC 18 or higher. (My emphasis added)
Erm so this means calling for divine aid for example means a Cleric will lose access their LOWEST level (and thus presumably easier for the Deity) spells before any higher level spells...! Say what?
If your disapproval rating exceeds the minimum success for a low level spell, as the current document says, isn't it a bit odd that the low level spells should be relegated to only their next
highest ratings being able to be effected?
IE the first level spells become auto disapproval OR work at their next tier of results only.
But the Higher level spells still have there full spectrum of effects still? Surely the more annoyed your god gets with you the more powerful spells you have get wing clipped first in any sort of logic I can see?
Might I suggest that once a Cleric gets MORE than 11 points of disapproval they suffer a -1 on the highest level of spells they can cast for the balance of that day? So a 5th level cleric at 12 points of disapproval you would lose access to your 3rd level spells. At 13 points your 2nd etc. Under this subsystem I think the Disapproval range should max out at 11 actual factors so that for first level spells if you do not succeed you are disapproved of, but the charming lower level effects stay exactly where they are on the spell tables and are not eclipsed by the growing pile of disapproval points as we seem to have now.
That ought to get them sacrificing gold etc to lower the penalties so they can have their spells back! Also having Clerics actually lose the ability to cast like this mirrors the Mage's penalty for buggering up a spell which is fair I think.
Note I wasn't planning on adding Lay on of Hands or Turn UnHoly to this. You can keep trying these for as long as your willing to risk ever more potent disapproval. Your gods annoyed with your importuning not disowning you outright!