I checked a couple of times, but I can't find anywhere in the Beta Rules a clarification for this:
how many HP do you get per level, after lvl 0?
It says that at lvl 0, you get 1d4+STAMINA mod.
Are we supposed to get the Class HD+ STAMINA mod, after that? or just the HD?
I'm used to 3E, so it seemed obvious to add HD+STA, but this game seems to be harder, monster and PCs are weaker... so having less HP could've been intentional!
How is HP supposed to increase?
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How is HP supposed to increase?
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- Dreamslinger
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Re: How is HP supposed to increase?
Good catch. The description of Stamina in the stats chapter seems to elude to it but I can't find anywhere that specifically calls out adding your Stamina bonus to anything but your 0 level HP.
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Re: How is HP supposed to increase?
Somewhere in the forum archives I asked this exact question about a week ago. The answer is that you do add Stamina modifier at each level when you roll hit points.
(Also note that apparently only the modifier at the time you roll matters, so subsequent stamina changes do not change hit points).
(Also note that apparently only the modifier at the time you roll matters, so subsequent stamina changes do not change hit points).
Re: How is HP supposed to increase?
ok... so no more getting +4 to Stamina to get +2HP/levelmeinvt wrote:Somewhere in the forum archives I asked this exact question about a week ago. The answer is that you do add Stamina modifier at each level when you roll hit points.
(Also note that apparently only the modifier at the time you roll matters, so subsequent stamina changes do not change hit points).
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- finarvyn
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Re: How is HP supposed to increase?
This is correct.meinvt wrote:I asked this exact question about a week ago. The answer is that you do add Stamina modifier at each level when you roll hit points.
This I do not recall. I'll have to go back and look for the place where this was discussed.meinvt wrote:(Also note that apparently only the modifier at the time you roll matters, so subsequent stamina changes do not change hit points).
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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Re: How is HP supposed to increase?
Ugh. This is one of the reasons I was pitching hard for a different approach to hit points a while back. It's already bad enough that Stamina adds or subtracts each level (making it easily THE most important stat of the group). But having it go up and down just complicates things unnecessarily.
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Re: How is HP supposed to increase?
Which is why it's important to keep stat bonuses somewhat small. And important to make sure that all of the attributes can do something cool. Strength is obvious because of combat advantages, luck can do some neat things ... we need to be sure that Intelligence and Personality don't get lost along the way.smathis wrote:It's already bad enough that Stamina adds or subtracts each level (making it easily THE most important stat of the group).
Again, this is a rule that I don't recall at all and I can't verify its correctness. If this is actually the rule, I agree totally.smathis wrote:But having it go up and down just complicates things unnecessarily.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: How is HP supposed to increase?
This is the prior thread. In it someone said you don't recalculate hit points when Stamina changes. This seems like a good rule to me, so I just assumed they were right.
http://www.goodman-games.com/forums/vie ... 89&p=41285
http://www.goodman-games.com/forums/vie ... 89&p=41285
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Re: How is HP supposed to increase?
I agree on keeping stat bonuses and penalties small. That's helped some.finarvyn wrote:Which is why it's important to keep stat bonuses somewhat small. And important to make sure that all of the attributes can do something cool. Strength is obvious because of combat advantages, luck can do some neat things ... we need to be sure that Intelligence and Personality don't get lost along the way.smathis wrote:It's already bad enough that Stamina adds or subtracts each level (making it easily THE most important stat of the group).
I think the rule is that new hit points are calculated with whatever Stamina you got at that time. Because it doesn't make sense that a player would lose 3 or 4 Stamina points on Spellburn or getting recovered and then turn around and get a +2 when their permanent Stamina is 12. That means we'd have to track THREE Stamina scores per character. First, their original Stamina score. Next, their current PERMANENT Stamina and, lastly, their current Stamina.finarvyn wrote:Again, this is a rule that I don't recall at all and I can't verify its correctness. If this is actually the rule, I agree totally.smathis wrote:But having it go up and down just complicates things unnecessarily.
And making that deal with the devil to get an 18 Stamina would be "buyer beware" if you're still only applying your ORIGINAL Stamina score (of say, 9) to your hit points.
So calculating hit points with whatever Stamina is at the time of the roll (permanent or whatever) makes the most sense and is slightly less annoying.
There are better ways to do this, though.
Just sayin.