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0-Level Character Generator

Posted: Mon Jun 13, 2011 3:58 pm
by tovokas
For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!

Re: 0-Level Character Generator

Posted: Mon Jun 13, 2011 4:19 pm
by numenetics
That's awesome. Nicely done.

Re: 0-Level Character Generator

Posted: Mon Jun 13, 2011 4:45 pm
by maasenstodt
Very cool! :o

Re: 0-Level Character Generator

Posted: Mon Jun 13, 2011 9:49 pm
by reverenddak
Holy crap! Simply awesome.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 12:28 am
by Lennon V. C.
Awesome sauce!

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 7:56 am
by QuentinTheTroll
The only drawback to this is its awesomeness.

Seriously, I can't tell you how tempted I am to generate multiple pages of this...initially just to see what it comes up with...slowly tempting me to start "picking" sets that would be "balanced" or "suitable" for funnelling...effectively giving me the dread power of Min/Max over an entire party!

Does this count as my corruption?

:wink:

In all truth, very nicely done. Elegant, simple, and beautiful.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 9:27 am
by jmucchiello
Just print out N+2 sheets (depending on the number of folks you expect to show up (and some extras)) and lay them out on the table for people to pick. (Separating the sheets into quarters ahead of time optional.) Now you have saved the 10 minutes of die rolling required at the start of the session. ;)

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 12:53 pm
by Lennon V. C.
tovokas wrote:For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!
I think you pick a race at zero level.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 1:20 pm
by jmucchiello
Lennon V. C. wrote:I think you pick a race at zero level.
No, 30% of the occupations have a race in front of the name.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 4:29 pm
by AgeOfFable
This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 4:35 pm
by jmucchiello
AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 5:54 pm
by tovokas
jmucchiello wrote:
AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!
Thanks jmucchiello - you're my fact checker!

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 6:25 pm
by Lennon V. C.
jmucchiello wrote:
Lennon V. C. wrote:I think you pick a race at zero level.
No, 30% of the occupations have a race in front of the name.
Good catch, I was wrong after rereading page 19.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 7:31 pm
by brayabbitt
Sweet...thanks!!! The design looks great as well.

My first go-around I got a healer with an 18 personality and 5 intelligence (i love playing dumb zealots)...the rest were average.
In my second set of characters, my favorite was a gong farmer with a 5,6, & 7 in his non-physical stats.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 10:33 pm
by Ogrepuppy
That's just silly with awesome!

A few small nits to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: ) Also it's been explained by Joseph Goodman here that 0-level demi-humans really should get their basic racial powers (infravision, etc.) at 0-level.

Otherwise...

Image

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 10:51 pm
by tovokas
Ogrepuppy wrote: One small nit to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: )
Thanks for the heads-up! I've removed the additional language note.

Re: 0-Level Character Generator

Posted: Tue Jun 14, 2011 11:53 pm
by Ogrepuppy
Some of the combinations are hilarious, bordering on sadistic...

Gamblers with Agility of 3 and Luck of 4, soldiers whose Intelligence is significantly higher than their single-digit Strength & Stamina, dwarven miners who can't lift their hammers or pick-axes due to severe Strength penalties, the freakishly strong little orphan girl--with rag doll--who can beat the snot out of the (not-so-rugged) woodsman, and (one of my personal favorites) the Gong Farmer whose acute Intelligence and dashing Personality (and woeful Stamina) suggest he should have been smart and charismatic enough to find a better job than shoveling sh!+ all his life!

Hugh sent me....LOL

Re: 0-Level Character Generator

Posted: Wed Jun 15, 2011 8:38 am
by AgeOfFable
jmucchiello wrote:Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!
:oops:

Still, it might be an idea to have something like "Reflex +1 (+3 with current Luck)"

Re: 0-Level Character Generator

Posted: Wed Jun 15, 2011 9:09 am
by Harley Stroh
Ogrepuppy wrote:Hugh sent me....LOL
Just came across that! Hugh sent me too!

You know there is an all 18 PC waiting to be "rolled up." But I'm betting he's a gong farmer.

//H

Re: 0-Level Character Generator

Posted: Wed Jun 15, 2011 11:51 pm
by tovokas
I just added, as a secondary option, the ability to create characters using 4d6, dropping the lowest die. I did it primarily to show how fundamentally different they are from the 3d6 serfs we know and love. (And also to illustrate that yes, rolling 3d6 straight does look that bad on a character sheet when you're used to 4d6...)

Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)

http://jmarrdesign.com/dcc

Re: 0-Level Character Generator

Posted: Thu Jun 16, 2011 6:55 am
by Harley Stroh
That is too freakin' cool!

(And wow, the changes are dramatic! Listen to Hugh! Embrace the awesome!)

//H

Re: 0-Level Character Generator

Posted: Thu Jun 16, 2011 6:46 pm
by brogan_a
Awesome!

Re: 0-Level Character Generator

Posted: Thu Jun 16, 2011 8:31 pm
by bholmes4
Agreed. I love this!

Re: 0-Level Character Generator

Posted: Fri Jun 17, 2011 11:50 pm
by Ogrepuppy
tovokas wrote:Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)
That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!

Re: 0-Level Character Generator

Posted: Sat Jun 18, 2011 7:40 am
by meinvt
Ogrepuppy wrote:
tovokas wrote:Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)
That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!
Agreed!