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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jun 18, 2011 5:46 pm 
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Deft-Handed Cutpurse
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Joined: Fri Feb 25, 2011 4:05 pm
Posts: 275
Location: Washington State, USA
Thanks guys for the kind words. And I'm glad you found Hugh's scowling face funny: it made me laugh the first time it rolled off the printer. Originally, I was just going to put '4d6' over the stat line for enhanced characters, but upon considering the assumed enormity of Hugh's wrath, I felt something a little more imaginative was in order. :)

And it appears from my logs that this morning we passed 25,000 characters created. (Almost 7,000 character sheets)

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Purple Sorcerer Games
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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jun 18, 2011 8:06 pm 
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Far-Sighted Wanderer
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Joined: Thu Jun 09, 2011 8:17 pm
Posts: 16
Location: Apollo Beach, FL
Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made things so easy.


Last edited by Lennon V. C. on Sat Jun 18, 2011 11:44 pm, edited 1 time in total.

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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jun 18, 2011 9:47 pm 
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Deft-Handed Cutpurse
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Joined: Fri Feb 25, 2011 4:05 pm
Posts: 275
Location: Washington State, USA
Lennon V. C. wrote:
Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made thing so easy.

That's exactly why I created the thing, so I'm thrilled you were able to use it for free rpg day.

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 Post subject: Re: 0-Level Character Generator
PostPosted: Sun Jun 19, 2011 3:18 pm 
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Far-Sighted Wanderer

Joined: Sun May 22, 2011 2:18 pm
Posts: 16
Awesome!

My only nitpick is that the result isn't very printer-friendly.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jul 02, 2011 4:57 am 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 865
Location: the Towers of Carcosa
Now you have a "funky dice roller"--!!! :shock: With crit & fumble tables included!!!!

This gets "awesomer and awesomer"!!!

Thank you!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jul 05, 2011 2:30 am 
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Mighty-Thewed Reaver

Joined: Sun Jun 12, 2011 1:44 am
Posts: 319
You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jul 05, 2011 3:39 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2168
Location: Left Coast, USA
Tortog wrote:
You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!

Admittedly, its a handy thing, and a fun generator.

But don't underestimate the boon of folks rolling up their own characters. At Level 0, it's fast and easy. And they are their characters. I don't just say this to the poster, but to anyone thinking of this route. Better, I'd think, to copy off the occupations and equipment charts, so multiple people can use them simultaneously. Then char gen is even faster.

I'd use the generator for henchmen, if it came up.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 0-Level Character Generator
PostPosted: Mon Jul 11, 2011 12:57 am 
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Mighty-Thewed Reaver

Joined: Sun Jun 12, 2011 1:44 am
Posts: 319
GnomeBoy wrote:
Tortog wrote:
You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!

Admittedly, its a handy thing, and a fun generator.

But don't underestimate the boon of folks rolling up their own characters. At Level 0, it's fast and easy. And they are their characters. I don't just say this to the poster, but to anyone thinking of this route. Better, I'd think, to copy off the occupations and equipment charts, so multiple people can use them simultaneously. Then char gen is even faster.

I'd use the generator for henchmen, if it came up.


I came to the same conclusion shortly after I posted. so I decided on a roll 2, pick 2 method, but with only one player we actually used roll 3 pick 7 and saved a lot of time.

I found that the cards were an excellent vehicle for explaining the game. By the time we'd gone over everything on the sheet it, we'd covered 90% of the rules.

I went a little nuts with the PCs though: 70 matte laminated pre-gens. {FYI- matte laminate is an awesome surface for the wet-erase markers used on battle maps} I stacked the deck so that there is one PC with 18 STR, one with 18 AGIL, etc. In the quest to generate a PC with an 18 AGIL, the app finally kicked one out, but it had an 18 STAM as well. I kept it in the deck without remorse, because lurking somewhere in the deck is an Animal Trainer with AGIL 3, PERS 3... so I figure fairs is fair...
they worked out to .50cents each, so next month I add another 30 quasi-random PCs {I'll filter out any further 18's that get generated} to make 100 cards in the deck.

And finally there is a lot to be said for the convenience of being able to "draw a card" from the peasant deck when I need a random NPC.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Thu Aug 18, 2011 3:07 pm 
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Joined: Thu Aug 18, 2011 3:03 pm
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Anyone else getting a 404 error for the generator?


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 Post subject: Re: 0-Level Character Generator
PostPosted: Fri Aug 19, 2011 10:45 pm 
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Mighty-Thewed Reaver

Joined: Sun Jun 12, 2011 1:44 am
Posts: 319
MikeStorm wrote:
Anyone else getting a 404 error for the generator?



Nope... worked just fine for me. Maybe I was just a temporary problem with the server or something.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Aug 20, 2011 1:48 am 
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Deft-Handed Cutpurse
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Joined: Fri Feb 25, 2011 4:05 pm
Posts: 275
Location: Washington State, USA
I've had some occasional flakiness with my service provider of late, which has me contemplating a move. Let me know if you notice any more downtime, it will ease my decision making... ;)

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Purple Sorcerer Games
purplesorcerer.com
>>The Sunken City Omnibus is now available!


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