0-Level Character Generator

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tovokas
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Re: 0-Level Character Generator

Post by tovokas » Sat Jun 18, 2011 3:46 pm

Thanks guys for the kind words. And I'm glad you found Hugh's scowling face funny: it made me laugh the first time it rolled off the printer. Originally, I was just going to put '4d6' over the stat line for enhanced characters, but upon considering the assumed enormity of Hugh's wrath, I felt something a little more imaginative was in order. :)

And it appears from my logs that this morning we passed 25,000 characters created. (Almost 7,000 character sheets)
Jon Marr
Purple Sorcerer Games
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Lennon V. C.
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Re: 0-Level Character Generator

Post by Lennon V. C. » Sat Jun 18, 2011 6:06 pm

Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made things so easy.
Last edited by Lennon V. C. on Sat Jun 18, 2011 9:44 pm, edited 1 time in total.

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tovokas
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Re: 0-Level Character Generator

Post by tovokas » Sat Jun 18, 2011 7:47 pm

Lennon V. C. wrote:Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made thing so easy.
That's exactly why I created the thing, so I'm thrilled you were able to use it for free rpg day.
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Purple Sorcerer Games
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Atlatl Jones
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Re: 0-Level Character Generator

Post by Atlatl Jones » Sun Jun 19, 2011 1:18 pm

Awesome!

My only nitpick is that the result isn't very printer-friendly.

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Ogrepuppy
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Re: 0-Level Character Generator

Post by Ogrepuppy » Sat Jul 02, 2011 2:57 am

Now you have a "funky dice roller"--!!! :shock: With crit & fumble tables included!!!!

This gets "awesomer and awesomer"!!!

Thank you!

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Re: 0-Level Character Generator

Post by Tortog » Tue Jul 05, 2011 12:30 am

You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!

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Re: 0-Level Character Generator

Post by GnomeBoy » Tue Jul 05, 2011 1:39 am

Tortog wrote:You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!
Admittedly, its a handy thing, and a fun generator.

But don't underestimate the boon of folks rolling up their own characters. At Level 0, it's fast and easy. And they are their characters. I don't just say this to the poster, but to anyone thinking of this route. Better, I'd think, to copy off the occupations and equipment charts, so multiple people can use them simultaneously. Then char gen is even faster.

I'd use the generator for henchmen, if it came up.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Tortog
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Re: 0-Level Character Generator

Post by Tortog » Sun Jul 10, 2011 10:57 pm

GnomeBoy wrote:
Tortog wrote:You ROCK!! this thing is awesome! I'm running a game for 6 on Thursday so I made 12 sheets. I'm gonna have them cut out and shuffled, then they can draw their 4 from the deck, with enough extra to do a whole restart if needed! Quick and easy.
Thanx!
Admittedly, its a handy thing, and a fun generator.

But don't underestimate the boon of folks rolling up their own characters. At Level 0, it's fast and easy. And they are their characters. I don't just say this to the poster, but to anyone thinking of this route. Better, I'd think, to copy off the occupations and equipment charts, so multiple people can use them simultaneously. Then char gen is even faster.

I'd use the generator for henchmen, if it came up.
I came to the same conclusion shortly after I posted. so I decided on a roll 2, pick 2 method, but with only one player we actually used roll 3 pick 7 and saved a lot of time.

I found that the cards were an excellent vehicle for explaining the game. By the time we'd gone over everything on the sheet it, we'd covered 90% of the rules.

I went a little nuts with the PCs though: 70 matte laminated pre-gens. {FYI- matte laminate is an awesome surface for the wet-erase markers used on battle maps} I stacked the deck so that there is one PC with 18 STR, one with 18 AGIL, etc. In the quest to generate a PC with an 18 AGIL, the app finally kicked one out, but it had an 18 STAM as well. I kept it in the deck without remorse, because lurking somewhere in the deck is an Animal Trainer with AGIL 3, PERS 3... so I figure fairs is fair...
they worked out to .50cents each, so next month I add another 30 quasi-random PCs {I'll filter out any further 18's that get generated} to make 100 cards in the deck.

And finally there is a lot to be said for the convenience of being able to "draw a card" from the peasant deck when I need a random NPC.

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Re: 0-Level Character Generator

Post by MikeStorm » Thu Aug 18, 2011 1:07 pm

Anyone else getting a 404 error for the generator?

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Re: 0-Level Character Generator

Post by Tortog » Fri Aug 19, 2011 8:45 pm

MikeStorm wrote:Anyone else getting a 404 error for the generator?

Nope... worked just fine for me. Maybe I was just a temporary problem with the server or something.

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tovokas
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Re: 0-Level Character Generator

Post by tovokas » Fri Aug 19, 2011 11:48 pm

I've had some occasional flakiness with my service provider of late, which has me contemplating a move. Let me know if you notice any more downtime, it will ease my decision making... ;)
Jon Marr
Purple Sorcerer Games
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