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 Post subject: 0-Level Character Generator
PostPosted: Mon Jun 13, 2011 5:58 pm 
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Deft-Handed Cutpurse
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For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!

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 Post subject: Re: 0-Level Character Generator
PostPosted: Mon Jun 13, 2011 6:19 pm 
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Far-Sighted Wanderer

Joined: Thu Jun 09, 2011 8:14 am
Posts: 35
That's awesome. Nicely done.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Mon Jun 13, 2011 6:45 pm 
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Far-Sighted Wanderer

Joined: Sat Jan 01, 2011 10:43 am
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Very cool! :o


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 Post subject: Re: 0-Level Character Generator
PostPosted: Mon Jun 13, 2011 11:49 pm 
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Holy crap! Simply awesome.

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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 2:28 am 
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Far-Sighted Wanderer
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Awesome sauce!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 9:56 am 
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Far-Sighted Wanderer

Joined: Wed Jun 08, 2011 9:51 am
Posts: 40
The only drawback to this is its awesomeness.

Seriously, I can't tell you how tempted I am to generate multiple pages of this...initially just to see what it comes up with...slowly tempting me to start "picking" sets that would be "balanced" or "suitable" for funnelling...effectively giving me the dread power of Min/Max over an entire party!

Does this count as my corruption?

:wink:

In all truth, very nicely done. Elegant, simple, and beautiful.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 11:27 am 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
Just print out N+2 sheets (depending on the number of folks you expect to show up (and some extras)) and lay them out on the table for people to pick. (Separating the sheets into quarters ahead of time optional.) Now you have saved the 10 minutes of die rolling required at the start of the session. ;)


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 2:53 pm 
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Far-Sighted Wanderer
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Joined: Thu Jun 09, 2011 8:17 pm
Posts: 16
Location: Apollo Beach, FL
tovokas wrote:
For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!

I think you pick a race at zero level.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 3:20 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
Lennon V. C. wrote:
I think you pick a race at zero level.

No, 30% of the occupations have a race in front of the name.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 6:29 pm 
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Joined: Wed Jun 08, 2011 6:49 am
Posts: 25
This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.

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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 6:35 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
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AgeOfFable wrote:
This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.

Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 7:54 pm 
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jmucchiello wrote:
AgeOfFable wrote:
This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.

Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!

Thanks jmucchiello - you're my fact checker!

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>>Nebin Pendlebrook's Perilous Pantry is now available!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 8:25 pm 
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jmucchiello wrote:
Lennon V. C. wrote:
I think you pick a race at zero level.

No, 30% of the occupations have a race in front of the name.

Good catch, I was wrong after rereading page 19.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Tue Jun 14, 2011 9:31 pm 
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Ill-Fated Peasant

Joined: Sat Apr 09, 2011 8:52 pm
Posts: 4
Sweet...thanks!!! The design looks great as well.

My first go-around I got a healer with an 18 personality and 5 intelligence (i love playing dumb zealots)...the rest were average.
In my second set of characters, my favorite was a gong farmer with a 5,6, & 7 in his non-physical stats.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Wed Jun 15, 2011 12:33 am 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 881
Location: the Towers of Carcosa
That's just silly with awesome!

A few small nits to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: ) Also it's been explained by Joseph Goodman here that 0-level demi-humans really should get their basic racial powers (infravision, etc.) at 0-level.

Otherwise...

Image


Last edited by Ogrepuppy on Wed Jun 15, 2011 1:04 am, edited 4 times in total.

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 Post subject: Re: 0-Level Character Generator
PostPosted: Wed Jun 15, 2011 12:51 am 
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Deft-Handed Cutpurse
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Joined: Fri Feb 25, 2011 4:05 pm
Posts: 282
Location: Washington State, USA
Ogrepuppy wrote:
One small nit to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: )

Thanks for the heads-up! I've removed the additional language note.

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Purple Sorcerer Games
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>>Nebin Pendlebrook's Perilous Pantry is now available!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Wed Jun 15, 2011 1:53 am 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 881
Location: the Towers of Carcosa
Some of the combinations are hilarious, bordering on sadistic...

Gamblers with Agility of 3 and Luck of 4, soldiers whose Intelligence is significantly higher than their single-digit Strength & Stamina, dwarven miners who can't lift their hammers or pick-axes due to severe Strength penalties, the freakishly strong little orphan girl--with rag doll--who can beat the snot out of the (not-so-rugged) woodsman, and (one of my personal favorites) the Gong Farmer whose acute Intelligence and dashing Personality (and woeful Stamina) suggest he should have been smart and charismatic enough to find a better job than shoveling sh!+ all his life!

Hugh sent me....LOL


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 Post subject: Re: 0-Level Character Generator
PostPosted: Wed Jun 15, 2011 10:38 am 
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Far-Sighted Wanderer

Joined: Wed Jun 08, 2011 6:49 am
Posts: 25
jmucchiello wrote:
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!


:oops:

Still, it might be an idea to have something like "Reflex +1 (+3 with current Luck)"

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 Post subject: Re: 0-Level Character Generator
PostPosted: Wed Jun 15, 2011 11:09 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
Ogrepuppy wrote:
Hugh sent me....LOL


Just came across that! Hugh sent me too!

You know there is an all 18 PC waiting to be "rolled up." But I'm betting he's a gong farmer.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Thu Jun 16, 2011 1:51 am 
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Deft-Handed Cutpurse
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I just added, as a secondary option, the ability to create characters using 4d6, dropping the lowest die. I did it primarily to show how fundamentally different they are from the 3d6 serfs we know and love. (And also to illustrate that yes, rolling 3d6 straight does look that bad on a character sheet when you're used to 4d6...)

Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)

http://jmarrdesign.com/dcc

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>>Nebin Pendlebrook's Perilous Pantry is now available!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Thu Jun 16, 2011 8:55 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
That is too freakin' cool!

(And wow, the changes are dramatic! Listen to Hugh! Embrace the awesome!)

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: 0-Level Character Generator
PostPosted: Thu Jun 16, 2011 8:46 pm 
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Joined: Tue Aug 24, 2004 2:37 pm
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Awesome!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Thu Jun 16, 2011 10:31 pm 
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Joined: Fri Jan 14, 2011 11:53 am
Posts: 379
Agreed. I love this!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jun 18, 2011 1:50 am 
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Chaos-Summoning Sorcerer
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tovokas wrote:
Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)


That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!


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 Post subject: Re: 0-Level Character Generator
PostPosted: Sat Jun 18, 2011 9:40 am 
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Deft-Handed Cutpurse

Joined: Thu Jun 09, 2011 7:05 pm
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Ogrepuppy wrote:
tovokas wrote:
Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)


That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!


Agreed!


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