Personality Skills
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- Chaos-Summoning Sorcerer
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Personality Skills
Page 53 should pay some lip service to making disguises and even ballroom dancing just give some notion of times when skill checks would be personality based. I can't wait to see a good bard class so that some class puts personality to the fore.
Perhaps give thieves a fast talk skill.
Perhaps give thieves a fast talk skill.
- finarvyn
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Re: Personality Skills
Keep in mind that the skills section of the DCC is intentionally short just to avoid some of these details. (I asked Joseph about this very question.) If a thief wants to fast-talk, role play it out and make some sort of personality check. No "skill" needs to be built into the rules.jmucchiello wrote:Perhaps give thieves a fast talk skill.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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Re: Personality Skills
If "role play it" is the answer to not having personality skills, ditch the ability score. There's nothing written from on high that 6 abilities scores are necessary. Move will saves over to Int.
- finarvyn
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Re: Personality Skills
You mean get rid of personality altogether?
My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus! )
The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus! )
The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- geordie racer
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Re: Personality Skills
Nope, me too !finarvyn wrote: I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
Sean Wills
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Re: Personality Skills
Then why are any skills listed at all. You are just further up the slope that I'd likefinarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
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Re: Personality Skills
I wouldn't equate common tasks to a list of skills. I think they're there for example.
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"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons
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Re: Personality Skills
I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point.jmucchiello wrote:Then why are any skills listed at all. You are just further up the slope that I'd likefinarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Personality Skills
+12 Hackmaster on that one!!finarvyn wrote: I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point.
Re: Personality Skills
Create a 3rd party supplement if you want these things.
I don't want a bunch of skills complicating my game. Yes I know I can take things out if I want but in my opinion it's always easier to add rules to a system than it is to remove them. Simple core rules, that's all I want!!!!
I don't want a bunch of skills complicating my game. Yes I know I can take things out if I want but in my opinion it's always easier to add rules to a system than it is to remove them. Simple core rules, that's all I want!!!!
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Re: Personality Skills
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
- finarvyn
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Re: Personality Skills
Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"?rabindranath72 wrote:Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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Re: Personality Skills
Suborning would include all of the verbal attempts at disguise, fast-talk, acting, diplomacy etc.finarvyn wrote:Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"?rabindranath72 wrote:Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
It could be an all-encompassing skill (much like thief skills) for a bard (or thief) character. Personality modifier would apply to the check.
- finarvyn
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Re: Personality Skills
Hmmm. Instead of having a cool skill for it, when doing a "personality check" why not just add the level of the thief or bard to the dice roll. Seems like a cleaner rule.
This issue will probably need to be addressed by Joseph. I'll I'm doing is tossing out "fan options" but nothing that has been playtested.
This issue will probably need to be addressed by Joseph. I'll I'm doing is tossing out "fan options" but nothing that has been playtested.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman