Page 1 of 1
Personality Skills
Posted: Wed Jun 08, 2011 7:06 am
by jmucchiello
Page 53 should pay some lip service to making disguises and even ballroom dancing just give some notion of times when skill checks would be personality based. I can't wait to see a good bard class so that some class puts personality to the fore.
Perhaps give thieves a fast talk skill.
Re: Personality Skills
Posted: Wed Jun 08, 2011 2:02 pm
by finarvyn
jmucchiello wrote:Perhaps give thieves a fast talk skill.
Keep in mind that the skills section of the DCC is intentionally short just to avoid some of these details. (I asked Joseph about this very question.) If a thief wants to fast-talk, role play it out and make some sort of personality check. No "skill" needs to be built into the rules.
Re: Personality Skills
Posted: Wed Jun 08, 2011 2:07 pm
by jmucchiello
If "role play it" is the answer to not having personality skills, ditch the ability score. There's nothing written from on high that 6 abilities scores are necessary. Move will saves over to Int.
Re: Personality Skills
Posted: Wed Jun 08, 2011 2:15 pm
by finarvyn
You mean get rid of personality altogether?
My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus!
)
The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
Re: Personality Skills
Posted: Wed Jun 08, 2011 2:18 pm
by geordie racer
finarvyn wrote: I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
Nope, me too !
Re: Personality Skills
Posted: Wed Jun 08, 2011 2:32 pm
by jmucchiello
finarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
Then why are any skills listed at all. You are just further up the slope that I'd like
Re: Personality Skills
Posted: Wed Jun 08, 2011 3:11 pm
by reverenddak
I wouldn't equate common tasks to a list of skills. I think they're there for example.
Re: Personality Skills
Posted: Wed Jun 08, 2011 6:57 pm
by finarvyn
jmucchiello wrote:finarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
Then why are any skills listed at all. You are just further up the slope that I'd like
I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point.
Re: Personality Skills
Posted: Wed Jun 08, 2011 10:04 pm
by Sizzaxe
finarvyn wrote: I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point.
+12 Hackmaster on that one!!
Re: Personality Skills
Posted: Wed Jun 08, 2011 10:31 pm
by bholmes4
Create a 3rd party supplement if you want these things.
I don't want a bunch of skills complicating my game. Yes I know I can take things out if I want but in my opinion it's always easier to add rules to a system than it is to remove them. Simple core rules, that's all I want!!!!
Re: Personality Skills
Posted: Thu Jun 09, 2011 2:30 am
by rabindranath72
finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)
Re: Personality Skills
Posted: Thu Jun 09, 2011 2:48 am
by finarvyn
rabindranath72 wrote:finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)
Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"?
Re: Personality Skills
Posted: Thu Jun 09, 2011 2:54 am
by rabindranath72
finarvyn wrote:rabindranath72 wrote:finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)
Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"?
Suborning would include all of the verbal attempts at disguise, fast-talk, acting, diplomacy etc.
It could be an all-encompassing skill (much like thief skills) for a bard (or thief) character. Personality modifier would apply to the check.
Re: Personality Skills
Posted: Thu Jun 09, 2011 2:57 am
by finarvyn
Hmmm. Instead of having a cool skill for it, when doing a "personality check" why not just add the level of the thief or bard to the dice roll. Seems like a cleaner rule.
This issue will probably need to be addressed by Joseph. I'll I'm doing is tossing out "fan options" but nothing that has been playtested.