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Personality Skills

Posted: Wed Jun 08, 2011 7:06 am
by jmucchiello
Page 53 should pay some lip service to making disguises and even ballroom dancing just give some notion of times when skill checks would be personality based. I can't wait to see a good bard class so that some class puts personality to the fore.

Perhaps give thieves a fast talk skill. :)

Re: Personality Skills

Posted: Wed Jun 08, 2011 2:02 pm
by finarvyn
jmucchiello wrote:Perhaps give thieves a fast talk skill. :)
Keep in mind that the skills section of the DCC is intentionally short just to avoid some of these details. (I asked Joseph about this very question.) If a thief wants to fast-talk, role play it out and make some sort of personality check. No "skill" needs to be built into the rules.

Re: Personality Skills

Posted: Wed Jun 08, 2011 2:07 pm
by jmucchiello
If "role play it" is the answer to not having personality skills, ditch the ability score. There's nothing written from on high that 6 abilities scores are necessary. Move will saves over to Int.

Re: Personality Skills

Posted: Wed Jun 08, 2011 2:15 pm
by finarvyn
You mean get rid of personality altogether?

My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus! :P )

The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.

Maybe that's just me....

Re: Personality Skills

Posted: Wed Jun 08, 2011 2:18 pm
by geordie racer
finarvyn wrote: I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.

Maybe that's just me....
Nope, me too !

Re: Personality Skills

Posted: Wed Jun 08, 2011 2:32 pm
by jmucchiello
finarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
Then why are any skills listed at all. You are just further up the slope that I'd like :)

Re: Personality Skills

Posted: Wed Jun 08, 2011 3:11 pm
by reverenddak
I wouldn't equate common tasks to a list of skills. I think they're there for example.

Re: Personality Skills

Posted: Wed Jun 08, 2011 6:57 pm
by finarvyn
jmucchiello wrote:
finarvyn wrote:The problem with a skill list is that it becomes the proverbial "slippery slope."
Then why are any skills listed at all. You are just further up the slope that I'd like :)
I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point. :D

Re: Personality Skills

Posted: Wed Jun 08, 2011 10:04 pm
by Sizzaxe
finarvyn wrote: I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point. :D
:lol: +12 Hackmaster on that one!! :lol:

Re: Personality Skills

Posted: Wed Jun 08, 2011 10:31 pm
by bholmes4
Create a 3rd party supplement if you want these things.

I don't want a bunch of skills complicating my game. Yes I know I can take things out if I want but in my opinion it's always easier to add rules to a system than it is to remove them. Simple core rules, that's all I want!!!!

Re: Personality Skills

Posted: Thu Jun 09, 2011 2:30 am
by rabindranath72
finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)

Re: Personality Skills

Posted: Thu Jun 09, 2011 2:48 am
by finarvyn
rabindranath72 wrote:
finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)
Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"? :?

Re: Personality Skills

Posted: Thu Jun 09, 2011 2:54 am
by rabindranath72
finarvyn wrote:
rabindranath72 wrote:
finarvyn wrote:When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)
Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"? :?
Suborning would include all of the verbal attempts at disguise, fast-talk, acting, diplomacy etc.
It could be an all-encompassing skill (much like thief skills) for a bard (or thief) character. Personality modifier would apply to the check.

Re: Personality Skills

Posted: Thu Jun 09, 2011 2:57 am
by finarvyn
Hmmm. Instead of having a cool skill for it, when doing a "personality check" why not just add the level of the thief or bard to the dice roll. Seems like a cleaner rule.

This issue will probably need to be addressed by Joseph. I'll I'm doing is tossing out "fan options" but nothing that has been playtested. :(