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 Post subject: Personality Skills
PostPosted: Wed Jun 08, 2011 9:06 am 
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Page 53 should pay some lip service to making disguises and even ballroom dancing just give some notion of times when skill checks would be personality based. I can't wait to see a good bard class so that some class puts personality to the fore.

Perhaps give thieves a fast talk skill. :)


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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 4:02 pm 
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jmucchiello wrote:
Perhaps give thieves a fast talk skill. :)
Keep in mind that the skills section of the DCC is intentionally short just to avoid some of these details. (I asked Joseph about this very question.) If a thief wants to fast-talk, role play it out and make some sort of personality check. No "skill" needs to be built into the rules.

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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 4:07 pm 
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If "role play it" is the answer to not having personality skills, ditch the ability score. There's nothing written from on high that 6 abilities scores are necessary. Move will saves over to Int.


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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 4:15 pm 
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You mean get rid of personality altogether?

My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus! :P )

The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.

Maybe that's just me....

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 4:18 pm 
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finarvyn wrote:
I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.

Maybe that's just me....

Nope, me too !

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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 4:32 pm 
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finarvyn wrote:
The problem with a skill list is that it becomes the proverbial "slippery slope."

Then why are any skills listed at all. You are just further up the slope that I'd like :)


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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 5:11 pm 
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I wouldn't equate common tasks to a list of skills. I think they're there for example.

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 Post subject: Re: Personality Skills
PostPosted: Wed Jun 08, 2011 8:57 pm 
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jmucchiello wrote:
finarvyn wrote:
The problem with a skill list is that it becomes the proverbial "slippery slope."

Then why are any skills listed at all. You are just further up the slope that I'd like :)

I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point. :D

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 12:04 am 
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finarvyn wrote:
I asked Joseph this question. His reply was that he thought that modern gamers expected to see a chapter on skills. He made it intentionally short to make a point. :D


:lol: +12 Hackmaster on that one!! :lol:


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 12:31 am 
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Create a 3rd party supplement if you want these things.

I don't want a bunch of skills complicating my game. Yes I know I can take things out if I want but in my opinion it's always easier to add rules to a system than it is to remove them. Simple core rules, that's all I want!!!!


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 4:30 am 
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finarvyn wrote:
When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,

Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 4:48 am 
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rabindranath72 wrote:
finarvyn wrote:
When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)

Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"? :?

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 4:54 am 
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finarvyn wrote:
rabindranath72 wrote:
finarvyn wrote:
When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera,
Gary devised the Suborning skill in the Lejendary Adventures rpg. It could be a good "class skill" for a bard-type (or for thieves.)

Drat. I don't have a dictionary handy. What is "suborning" and what makes it different from a "personality check"? :?

Suborning would include all of the verbal attempts at disguise, fast-talk, acting, diplomacy etc.
It could be an all-encompassing skill (much like thief skills) for a bard (or thief) character. Personality modifier would apply to the check.


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 Post subject: Re: Personality Skills
PostPosted: Thu Jun 09, 2011 4:57 am 
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Hmmm. Instead of having a cool skill for it, when doing a "personality check" why not just add the level of the thief or bard to the dice roll. Seems like a cleaner rule.

This issue will probably need to be addressed by Joseph. I'll I'm doing is tossing out "fan options" but nothing that has been playtested. :(

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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