You mean get rid of personality altogether?
My suggestion was that you play it out, then allow the personality bonus to modify the die roll in the check. I wasn't suggesting that you simply throw out all of the rules and just give a bonus to the best actor. (Although it would be fun to see which player can best cast an actual spell. If someone can pull it off, I'd give him a bonus!
The problem with a skill list is that it becomes the proverbial "slippery slope." When does it end? Disguise, fast-talk, persuade, orate, intimidate, acting, singing, diplomacy, et cetera, could all be personality-based skills. Suddenly now there is a whole complex skill system, like can be found in 3E. I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.
Maybe that's just me....
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson