0 lvl Hit Points

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Ze Groupe
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0 lvl Hit Points

Post by Ze Groupe » Wed Jun 08, 2011 5:36 am

I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.

Kruvil
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Re: 0 lvl Hit Points

Post by Kruvil » Wed Jun 08, 2011 5:40 am

Ze Groupe wrote:I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.
You are correct. Page 11 under Stamina it notes the minimum of one hit point.

goodmangames
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Re: 0 lvl Hit Points

Post by goodmangames » Wed Jun 08, 2011 5:57 am

And that's an important rule, too; there are a lot of 0-level characters who would be DOA otherwise! :)
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finarvyn
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Re: 0 lvl Hit Points

Post by finarvyn » Wed Jun 08, 2011 6:15 am

goodmangames wrote:And that's an important rule, too; there are a lot of 0-level characters who would be DOA otherwise! :)
Right, and then we'd have to rename the game "Traveller." :lol:
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jmucchiello
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Re: 0 lvl Hit Points

Post by jmucchiello » Wed Jun 08, 2011 6:18 am

Of course a character with stats so bad he has to be grandfathered up to 1 hp is probably not surviving the funnel. :)

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Re: 0 lvl Hit Points

Post by mythfish » Wed Jun 08, 2011 6:29 am

jmucchiello wrote:Of course a character with stats so bad he has to be grandfathered up to 1 hp is probably not surviving the funnel. :)
You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.
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Ze Groupe
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Re: 0 lvl Hit Points

Post by Ze Groupe » Wed Jun 08, 2011 6:33 am

Kruvil wrote:
Ze Groupe wrote:I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.
You are correct. Page 11 under Stamina it notes the minimum of one hit point.
Coo, thanks for that clarification.

I'd add that tidbit to the guideline under Level 0 on page 14 just to make it clearer to idiots like me. :)

Eg. 1d4 hit points, modified by Stamina (minimum 1)

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finarvyn
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Re: 0 lvl Hit Points

Post by finarvyn » Wed Jun 08, 2011 2:00 pm

mythfish wrote:You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.
Exactly. Only 4 hp characters aren't at all "tanks" and so they tend to die in bunches. I've found in most of my playtests that the best characters die early and often in the most spectacular ways, while the weaker characters avoid danger more and tend to survive longer. Kind of funny, actually. :lol:
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DCC Minister of Propaganda; Deputized 6/8/11
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

kataskicana
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Re: 0 lvl Hit Points

Post by kataskicana » Wed Jun 08, 2011 3:58 pm

finarvyn wrote:
mythfish wrote:You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.
Exactly. Only 4 hp characters aren't at all "tanks" and so they tend to die in bunches. I've found in most of my playtests that the best characters die early and often in the most spectacular ways, while the weaker characters avoid danger more and tend to survive longer. Kind of funny, actually. :lol:

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