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 Post subject: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 7:36 am 
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Wild-Eyed Zealot

Joined: Mon May 12, 2008 11:46 am
Posts: 58
I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.


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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 7:40 am 
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Ze Groupe wrote:
I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.


You are correct. Page 11 under Stamina it notes the minimum of one hit point.


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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 7:57 am 
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Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2690
Location: San Jose, CA
And that's an important rule, too; there are a lot of 0-level characters who would be DOA otherwise! :)

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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 8:15 am 
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goodmangames wrote:
And that's an important rule, too; there are a lot of 0-level characters who would be DOA otherwise! :)
Right, and then we'd have to rename the game "Traveller." :lol:

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Marv / Finarvyn
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 8:18 am 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
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Of course a character with stats so bad he has to be grandfathered up to 1 hp is probably not surviving the funnel. :)


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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 8:29 am 
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Chaos-Summoning Sorcerer
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Location: Lexington, KY
jmucchiello wrote:
Of course a character with stats so bad he has to be grandfathered up to 1 hp is probably not surviving the funnel. :)

You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.

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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 8:33 am 
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Kruvil wrote:
Ze Groupe wrote:
I take it it is always minimum of 1 regardless of Stamina modifier?

I can't seem to see this mentioned anywhere, but like many things i might just have missed it.


You are correct. Page 11 under Stamina it notes the minimum of one hit point.


Coo, thanks for that clarification.

I'd add that tidbit to the guideline under Level 0 on page 14 just to make it clearer to idiots like me. :)

Eg. 1d4 hit points, modified by Stamina (minimum 1)


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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 4:00 pm 
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mythfish wrote:
You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.
Exactly. Only 4 hp characters aren't at all "tanks" and so they tend to die in bunches. I've found in most of my playtests that the best characters die early and often in the most spectacular ways, while the weaker characters avoid danger more and tend to survive longer. Kind of funny, actually. :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: 0 lvl Hit Points
PostPosted: Wed Jun 08, 2011 5:58 pm 
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Wild-Eyed Zealot

Joined: Tue Apr 12, 2011 12:04 am
Posts: 77
finarvyn wrote:
mythfish wrote:
You'd be surprised...a lot of players will be very cautious with their 1hp characters, while thinking that having 4hp allows them to effectively tank. The tanking character will usually die, and the 1hp character survives.
Exactly. Only 4 hp characters aren't at all "tanks" and so they tend to die in bunches. I've found in most of my playtests that the best characters die early and often in the most spectacular ways, while the weaker characters avoid danger more and tend to survive longer. Kind of funny, actually. :lol:



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