Weapon Training (Page 16)

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orcface999
Ill-Fated Peasant
Posts: 4
Joined: Sun Apr 27, 2008 1:05 pm

Re: Weapon Training (Page 16)

Post by orcface999 » Sun Jun 12, 2011 11:42 am

First, I dislike giving penalties but favor bonuses. Instead of -4 for lack of skill give a +1 for training.
Second, use those changing action dice to better effect. Let the 0-levels attack with a d16.

These are just my reaction from reading rules and posts. Our first sessions will be run as written (the point of a playtest) so that I can then make supportable statements. I am looking forward to it.

rabindranath72
Hard-Bitten Adventurer
Posts: 112
Joined: Wed Sep 06, 2006 4:21 am

Re: Weapon Training (Page 16)

Post by rabindranath72 » Mon Jun 13, 2011 1:32 am

Reducing the damage is an excellent idea. The old D&D Master Set had unskilled weapon users inflict half damage with a given weapon (and additionally missile weapons got a -1 penalty to hit.)
If we don't want to cut in half the damage, then a fixed penalty might apply (e.g. -2 to damage) or a reduced die.
This system might work very well, as the net effect is similar to the -4 penalty (i.e. reduce average output damage.)

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