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 Post subject: No DCC mods on the 'Coming Soon' page?
PostPosted: Wed Sep 16, 2009 2:57 pm 
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Wild-Eyed Zealot

Joined: Wed Sep 21, 2005 9:53 am
Posts: 58
Location: Denton, TX
Apologies if I've missed an announcement or something, but I noticed there are no DCC adventures on the coming soon page, and was curious what was coming up next in the line?


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Thu Sep 17, 2009 12:16 pm 
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Far-Sighted Wanderer

Joined: Wed Oct 22, 2008 8:41 am
Posts: 38
guslandt wrote:
Apologies if I've missed an announcement or something, but I noticed there are no DCC adventures on the coming soon page, and was curious what was coming up next in the line?


I'm curious too!!! :?: :?: :?:

I thought you guys would have lots of DCCs out by now. I was hoping by now you would be putting out 1 or 2 a month by now like you were before 4E got announced.

When is the sequel to Forgotten Portal comming out? Punjar has 3 modules and Mountain King has 3 so I thought there would be one after Isle and Portal. :( :( :(

Inquiring minds want to know!!!


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Thu Sep 17, 2009 2:22 pm 
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Far-Sighted Wanderer

Joined: Mon May 04, 2009 11:30 pm
Posts: 38
Not to mention the Punjar paragon adventures! We're halfway through Scions of Punjar and can't wait to see where things go from here!

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Author: Soloquest series of adventures by Kenzer & Co.
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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Thu Sep 17, 2009 8:32 pm 
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Far-Sighted Wanderer
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Joined: Thu Jan 08, 2009 8:56 pm
Posts: 20
Location: Generally somewhere on my own demiplane.
I would love to know when we can expect more adventures, particularly paragon level Punjar, as I have started a second campaign because I put my Punjar one on haitus until the next adventure comes out. Not that I am not enjoying this new set of characters through Forges, that adventure is a lot of fun!

BTW I stopped in at Gen Con just to pick up my favorite publisher's new books and I have to say that I loved the new HH Eladrin and Tiefling!


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Wed Sep 23, 2009 10:50 am 
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Far-Sighted Wanderer

Joined: Wed Oct 22, 2008 8:41 am
Posts: 38
Wow. A week and no updates???? :( :( :(

It still says YOur Source For Adventures on the front page of the site. I hope that hasnt changed.

Seriously guys, I like the sourcebooks but the reason I like Goodman Games so much is because of the great adventures. I thought you would have tons of them by GenCon this year. Seeing less advenutres kind of worries me.


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Thu Sep 24, 2009 9:50 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2271
Location: Left Coast, USA
I'm sure there are good reasons for the delays... I can't imagine there is any change in direction for the company; all indications since the advent of 4th Edition are that things are doing well for GG. In any product line, there are interruptions beyond the control of the producers. This may be one of those...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Thu Sep 24, 2009 10:03 am 
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Far-Sighted Wanderer

Joined: Wed Oct 22, 2008 8:41 am
Posts: 38
And that might be true. I was just hopping that someone from Goodman Games might come in and at least tell us about the delays.

Death Dealer was supposed to come out in April and its still nowhere in sight ... :? :?


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Fri Sep 25, 2009 6:47 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
No worries, guys, we are still your source for adventure. A series of events have conspired to throw the release schedule seriously out of whack, the latest of which is moving our home office (which is why you haven't seen Joseph on recently). We still have a week, maybe two, of catch up.

And as for DD, it is laid out, proofed, but just barely missed the Gen Con deadline. Rather than rush this one and risk a mistake we decided to hold off and reduce the risk of mistakes. She will be out soon and looks really really good.

//H

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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Fri Sep 25, 2009 9:51 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2271
Location: Left Coast, USA
Thanks for the update, Harley!

Moving sucks, don't it?

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: No DCC mods on the 'Coming Soon' page?
PostPosted: Sun Sep 27, 2009 7:49 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2682
Location: San Jose, CA
Long story short...some of you know I do Goodman Games and also have a "life outside," and the life outside recently involved a cross-country move. A lot of things have slowed down as a result. It will take a couple months to get caught back up, and the release schedule will be affected as well (as you're noticing). The next DCC will be Codex of the Damned, cover below. However, I'm not going to even quote a release date on this until things have settled down and I can predict dates with more certainly, so for now let's just say it's "coming soon"!

Image

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Goodman Games
www.goodman-games.com


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