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 Post subject: Biding Your Time
PostPosted: Mon May 15, 2017 7:23 am 
Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 141
FLGS: trig
How does time work for you?

Do you play everyday? That is, do your characters live everyday or do you create gaps in time. If you create gaps in time, how do you fill them?

We are unravelling a puzzle that will take time, involve many steps. We just activated a first device at Grunard's Head that is one of five such devices in our area. When all are activated it will inhibit Olhydra's ability to do anything in this part of our world. The party is now returning to our base tower.

I am looking to provide a note to my players that says something to the affect of; 'you have been back at Taam's Tower for five weeks, construction has done this, some people have come to visit you, here is some news of the world, and, here is the result of some research you have done in your down time'.

Now, here is why I ask. Do you provide this type of update to your players? I am going to be leading them by the nose a bit here. Such as, they did not specifically say what type of research they are going to do. Yet, I want them to know certain things. Ultimately, I will be leading them to a choice along the lines of; go left and pursue this line of thought, go right to pursue this other line of thought. I am looking to produce this as a letter to the party detailing, which I can share here if you are interested.

In this way I am accounting for time that did not happen.

Do you do this too?


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 Post subject: Re: Biding Your Time
PostPosted: Mon May 15, 2017 2:25 pm 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3230
Location: Left Coast, USA
FLGS: Bizarro World
I don't see anything wrong with that approach, except that I don't think I'd give them the result of their "own" research if they haven't expressed what they wanted to do there... I mean, they could tell you what they want to do, and you could provide extra information that turned up along the way, but I wouldn't make assumptions about what they want to research.

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
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AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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