Converting Dungeon Crawl Classics to Castles and Crusades.

Discussion of DCC modules published under 1E and C&C rules by Goodman Games, as well as conversions to other systems by fans.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

User avatar
Argamae
Hard-Bitten Adventurer
Posts: 169
Joined: Sat Jul 29, 2006 3:26 am
Location: Wolfsburg, Germany

Post by Argamae » Sun Mar 18, 2007 5:40 am

Yeah, isn't it?

I do like both games, actually. D&D 3.5 and C&C. Both have their merits. Both have their flaws.

For me, C&C works just wonderful in "re-mastering" my old Mystara campaign! It's a blast! But I do love to play the DCC modules with the new 3.5 edition. It's just important to keep a check on what sourcebooks you allow... it's just too much clutter out there.
The lucky guy who gets to translate DCCs into German!
Done so far:
DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5 :)

slimykuotoan
Hard-Bitten Adventurer
Posts: 110
Joined: Fri Nov 26, 2004 3:59 pm

re

Post by slimykuotoan » Sat Mar 24, 2007 7:43 pm

C&C's almost too good to be true; I've haven't seen a system that so captures the heart of 'roleplaying', since way back in the old days...

simontmn
Ill-Fated Peasant
Posts: 5
Joined: Sat Apr 28, 2007 1:06 pm

Post by simontmn » Mon Apr 30, 2007 11:15 pm

Just want to say thanks for posting these excellent C&C conversion guidelines - I have C&C Mysterious Tower but my other DCCs need converting, and these are genuinely useful, unlike most people's 'guidelines' you provide a guide to damage & hit point conversion, which IME are the big problem areas.

slimykuotoan
Hard-Bitten Adventurer
Posts: 110
Joined: Fri Nov 26, 2004 3:59 pm

Post by slimykuotoan » Thu Jul 12, 2007 10:09 am

I have a question regarding relative 'strength' of adventures.

Would a 6th level DCC (d20) be suitable for 6th level C&C characters?

User avatar
JediOre
Cold-Hearted Immortal
Posts: 1127
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Post by JediOre » Thu Sep 06, 2007 3:45 pm

slimykuotoan wrote:I have a question regarding relative 'strength' of adventures.

Would a 6th level DCC (d20) be suitable for 6th level C&C characters?
Slimykuotoan,

Sorry for not noticing the question & it seems no one else answered either.

I think a DCC module, as run, would work within the levels listed. However, when a 3.X module assumes the PCs will advance one or more levels during the adventure, then you need to reconsider the levels your PCs are.

An example is Necromancer's "Fane of the Witch King." The posted levels are 4 to 6 and the party will level up to 10th. A party of C&C characters, levels 4-6, will almost surely die in this module. The power of the villians ramps up, but the PCs won't in time. In this case I'd recommend uping the PCs levels to 6-9. Early encounters may be somewhat of a pushover, but the later ones will still be very deadly.

slimykuotoan
Hard-Bitten Adventurer
Posts: 110
Joined: Fri Nov 26, 2004 3:59 pm

Post by slimykuotoan » Thu Dec 20, 2007 2:09 pm

Thanks JediOre.

jenna010986
Gongfarmer
Posts: 1
Joined: Tue May 13, 2008 7:28 am

Re:

Post by jenna010986 » Tue May 13, 2008 7:44 am

That post about C&C conversion guidelines is absolutely good and helpful...that was smoothly done and have a great help... :mrgreen:

User avatar
CharlieRock
Deft-Handed Cutpurse
Posts: 262
Joined: Tue Oct 31, 2006 1:39 am
Location: Missouri

Re: Converting Dungeon Crawl Classics to Castles and Crusades.

Post by CharlieRock » Fri Sep 12, 2008 9:22 am

How about doing DCC#0 as a C&C module? With a guideline or ruleset for running level 0 adventures
Roll for initiative!!!

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2486
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Converting Dungeon Crawl Classics to Castles and Crusades.

Post by finarvyn » Sat Feb 20, 2010 4:51 pm

Thanks for the conversion tips. C&C is a fantastic system, and the DCC are awesome adventures. Nice blend! :D
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

User avatar
qstor
Far-Sighted Wanderer
Posts: 12
Joined: Fri Apr 08, 2005 5:03 am
Location: Maryland
Contact:

Re: Re:

Post by qstor » Sun Jul 04, 2010 11:16 am

JRR wrote:How would you convert weird numbers like 2d4+20? 4d4? 8d4?
The +20 is from the Str bonus IIRC.

What exactly are you trying to convert?

Mike
"I waste it with my Hackmaster +12" Dave KODT

Post Reply

Return to “DCC Modules - Alternate Systems (1E, C&C, etc.)”