Top 10 DCC's you would like to see as C&C modules
Posted: Sun Nov 18, 2007 9:18 pm
I'm curious to find out what people would like to see crossed over to the C&C module line from DCC's. Might give an overall idea of what most ppl like (or is that what ppl like most?) in the DCC line, it also might give goodman games some insight too, I'll get the ball rolling.....
(in no order)
1.The Dragonfiend Pact
2. Shadows in Freeport
3. The Scaly God
4. Talons of the Horned King (I have not read this one, but have read tons of stuff on how good it is and from what I've read on the overall idea of it, I can't not include it)
5. Devil in the Mists (smugglers cove's sequel)
6. In to the Wilds (see horned king comment above)
7. Aerie of the Crow God (Again never read it, but it got awards and sounds cool, so it's in)
8. Bloody Jacks Gold (great pirate story, I could see this including extras in it as a bonus, like the web extras, just in the book instead, lets face it Bloody Jack is a neat guy)
9. Rat King I & II
10. Any other awesome ones I have not read (which are the majority)
Part of the reason I'm writing this up is because I was just over at troll lord games (the website) looking at their modules and pulling up reviews on the web and more often that not the reviews were very mixed (I spent over 2 1/2 hours looking btw), there are in many cases, not all, glaring mistakes in the modules, like mention of a creature(s) but no stats or no maps or incorrect maps, etc. basically stuff I don't want to spend extra time fixing as a GM, also their modules seem too short (24 pgs on average, hey I'm already stabbing so what the hell). With the Dungeon Crawl line I've had very few problems with any of this sort of stuff, if at all and besides the technical, the stories are great and the fact you can drop each module into any setting is also a major plus (to me anyways). The Castles and Crusades lines needs more of these types of adventures (if you look at their modules [TLG's] many of them are 3 parters or more), so goodman games I know you guys are making some new DCC to C&C modules already, but think about making somemore, cuz the C&C line needs it (bad).
(in no order)
1.The Dragonfiend Pact
2. Shadows in Freeport
3. The Scaly God
4. Talons of the Horned King (I have not read this one, but have read tons of stuff on how good it is and from what I've read on the overall idea of it, I can't not include it)
5. Devil in the Mists (smugglers cove's sequel)
6. In to the Wilds (see horned king comment above)
7. Aerie of the Crow God (Again never read it, but it got awards and sounds cool, so it's in)
8. Bloody Jacks Gold (great pirate story, I could see this including extras in it as a bonus, like the web extras, just in the book instead, lets face it Bloody Jack is a neat guy)
9. Rat King I & II
10. Any other awesome ones I have not read (which are the majority)
Part of the reason I'm writing this up is because I was just over at troll lord games (the website) looking at their modules and pulling up reviews on the web and more often that not the reviews were very mixed (I spent over 2 1/2 hours looking btw), there are in many cases, not all, glaring mistakes in the modules, like mention of a creature(s) but no stats or no maps or incorrect maps, etc. basically stuff I don't want to spend extra time fixing as a GM, also their modules seem too short (24 pgs on average, hey I'm already stabbing so what the hell). With the Dungeon Crawl line I've had very few problems with any of this sort of stuff, if at all and besides the technical, the stories are great and the fact you can drop each module into any setting is also a major plus (to me anyways). The Castles and Crusades lines needs more of these types of adventures (if you look at their modules [TLG's] many of them are 3 parters or more), so goodman games I know you guys are making some new DCC to C&C modules already, but think about making somemore, cuz the C&C line needs it (bad).