tis a pitty

Discussion of DCC modules published under 1E and C&C rules by Goodman Games, as well as conversions to other systems by fans.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
Summer-Knight925
Ill-Fated Peasant
Posts: 8
Joined: Tue Jun 14, 2011 2:26 pm

tis a pitty

Post by Summer-Knight925 » Mon Jun 27, 2011 8:32 pm

That's a shame

not on him, but on the people that would scold him, however I do get their point, the DCC modules are THE BEST around, that resource drying up makes me a little mad (granted I don't own that many of them, working on getting more) and even the dream job of mine sort of going away (I've always wanted to work for Goodman games more than any other company, but I don't play 4e so I really can't aid in creating material)

Either way, I would like to say this

Mr. Goodman, please produce 3.5 modules (3.g ogl) once more, perhaps not as many or as frequently as the 4e modules, but just once in awhile, for those people who still play 3.5 or transitioned to Pathfinder, we love them so much and seeing them leave like this is horrible, plus there is still money to be made for it :D

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3714
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: tis a pitty

Post by GnomeBoy » Tue Jun 28, 2011 9:59 pm

um, DCC RPG...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

User avatar
abk108
Mighty-Thewed Reaver
Posts: 358
Joined: Sun Jun 19, 2011 3:28 am

Re: tis a pitty

Post by abk108 » Wed Jun 29, 2011 3:30 am

GnomeBoy wrote:um, DCC RPG...
+1.

By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.
Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com

User avatar
JediOre
Cold-Hearted Immortal
Posts: 1127
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Re: tis a pitty

Post by JediOre » Wed Jun 29, 2011 3:34 pm

abk108 wrote: By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.

How are you converting the levels in DCC RPG with Tomb of Horrors and the other classics? Since DCC RPC only has 5 in the beta, and 10 in the upcoming rules, what level spread are you using for S1?

User avatar
abk108
Mighty-Thewed Reaver
Posts: 358
Joined: Sun Jun 19, 2011 3:28 am

Re: tis a pitty

Post by abk108 » Thu Jun 30, 2011 2:07 am

JediOre wrote:
abk108 wrote: By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.

How are you converting the levels in DCC RPG with Tomb of Horrors and the other classics? Since DCC RPC only has 5 in the beta, and 10 in the upcoming rules, what level spread are you using for S1?
I want to keep that feeling that the funnel never really ends. So it's fine to pit the PCs agaisnt adventures thought for a party of 2 levels higher than theirs, at least. I forgot I think I will run something else first, like The Silver Princess module. Castle Amber seems a little too much for the PCs at level 1.

To convert adventures I simply take a look at monsters and change them a little bit. For example, in the Desert of Desolation Random Encounters table there is an entry : 1d8 bugbears. Now, bugbears are quite powerful in DCC, and I expect PCs to be at level 3 when they go or that adventure. I would probably change that entry to 1d8 hobgoblins.
In S1:tomb of horrors, I think that most of the traps are actually a challenge for the players' wits, so it really doesn't matter what level they are. I will for sure tune the monsters down: there is some 6-armed golem with over 100 HP; I think it will just have 10d8 HP, and less immunities.

For me, a weak monster is 1-2 HD, medium is 3-6 HD, Strong 7+ HD.

I don't know, if you can be more specific i can tell you how i'd convert a specific part of the adventure.
Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com

User avatar
JediOre
Cold-Hearted Immortal
Posts: 1127
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Re: tis a pitty

Post by JediOre » Thu Jun 30, 2011 2:32 am

abk108 wrote:I don't know, if you can be more specific i can tell you how i'd convert a specific part of the adventure.

I think your reply was spot on. Thanks.

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2485
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: tis a pitty

Post by finarvyn » Fri Jul 01, 2011 12:38 pm

Somehow this seems like a reply to some post, although I'll be darned if I can figure out which one.
Summer-Knight925 wrote:Mr. Goodman, please produce 3.5 modules (3.g ogl) once more, perhaps not as many or as frequently as the 4e modules, but just once in awhile, for those people who still play 3.5 or transitioned to Pathfinder, we love them so much and seeing them leave like this is horrible, plus there is still money to be made for it :D
Anyway, I may be way off here but I have this feeling that I read somewhere that part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

Summer-Knight925
Ill-Fated Peasant
Posts: 8
Joined: Tue Jun 14, 2011 2:26 pm

Re: tis a pitty

Post by Summer-Knight925 » Fri Jul 01, 2011 1:06 pm

it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3714
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: tis a pitty

Post by GnomeBoy » Fri Jul 01, 2011 3:26 pm

finarvyn wrote:...part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?
I believe that was the deal -- you couldn't do both, as a publisher, you either had to choose to do one or the other (and if you switched to 4e, you had to stop selling any stock of your 3e stuff at a certain point, to boot!).

I think there were adjustments made to that as time went on -- maybe someone more versed in the GSL can verify this?
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

joela
Deft-Handed Cutpurse
Posts: 265
Joined: Tue Oct 02, 2007 10:44 pm

Re: tis a pitty

Post by joela » Sat Jul 02, 2011 10:58 pm

GnomeBoy wrote:
finarvyn wrote:...part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?
I believe that was the deal -- you couldn't do both, as a publisher, you either had to choose to do one or the other (and if you switched to 4e, you had to stop selling any stock of your 3e stuff at a certain point, to boot!).

I think there were adjustments made to that as time went on -- maybe someone more versed in the GSL can verify this?
The GSL originally forbid publishers from posting materials for being in both 3.x and 4e. That was later amended.
What do you mean no?

User avatar
DCCfan
Steely-Eyed Heathen-Slayer
Posts: 637
Joined: Sun Jun 03, 2007 6:23 am
FLGS: The Comics Club
Location: Auburndale, FL

Re: tis a pitty

Post by DCCfan » Tue Jul 05, 2011 4:04 pm

Summer-Knight925 wrote:it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....
We will sacrifice the minion responsible for this mistake immediately! :twisted:
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10

User avatar
abk108
Mighty-Thewed Reaver
Posts: 358
Joined: Sun Jun 19, 2011 3:28 am

Re: tis a pitty

Post by abk108 » Tue Jul 05, 2011 4:16 pm

DCCfan wrote:
Summer-Knight925 wrote:it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....
We will sacrifice the minion responsible for this mistake immediately! :twisted:
Would that be even worth the 50 gp? :roll:
Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3714
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: tis a pitty

Post by GnomeBoy » Tue Jul 05, 2011 5:29 pm

abk108 wrote:
DCCfan wrote:
Summer-Knight925 wrote:it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....
We will sacrifice the minion responsible for this mistake immediately! :twisted:
Would that be even worth the 50 gp? :roll:
It clears up a -1 to divine casting...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “DCC Modules - Alternate Systems (1E, C&C, etc.)”