Converting Dungeon Crawl Classics to Castles and Crusades.
Moderators: DJ LaBoss, finarvyn, Harley Stroh
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- Hard-Bitten Adventurer
- Posts: 169
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Yeah, isn't it?
I do like both games, actually. D&D 3.5 and C&C. Both have their merits. Both have their flaws.
For me, C&C works just wonderful in "re-mastering" my old Mystara campaign! It's a blast! But I do love to play the DCC modules with the new 3.5 edition. It's just important to keep a check on what sourcebooks you allow... it's just too much clutter out there.
I do like both games, actually. D&D 3.5 and C&C. Both have their merits. Both have their flaws.
For me, C&C works just wonderful in "re-mastering" my old Mystara campaign! It's a blast! But I do love to play the DCC modules with the new 3.5 edition. It's just important to keep a check on what sourcebooks you allow... it's just too much clutter out there.
The lucky guy who gets to translate DCCs into German!
Done so far: DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5
Done so far: DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5
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- Hard-Bitten Adventurer
- Posts: 110
- Joined: Fri Nov 26, 2004 3:59 pm
re
C&C's almost too good to be true; I've haven't seen a system that so captures the heart of 'roleplaying', since way back in the old days...
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- Hard-Bitten Adventurer
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- JediOre
- Cold-Hearted Immortal
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Slimykuotoan,slimykuotoan wrote:I have a question regarding relative 'strength' of adventures.
Would a 6th level DCC (d20) be suitable for 6th level C&C characters?
Sorry for not noticing the question & it seems no one else answered either.
I think a DCC module, as run, would work within the levels listed. However, when a 3.X module assumes the PCs will advance one or more levels during the adventure, then you need to reconsider the levels your PCs are.
An example is Necromancer's "Fane of the Witch King." The posted levels are 4 to 6 and the party will level up to 10th. A party of C&C characters, levels 4-6, will almost surely die in this module. The power of the villians ramps up, but the PCs won't in time. In this case I'd recommend uping the PCs levels to 6-9. Early encounters may be somewhat of a pushover, but the later ones will still be very deadly.
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- Gongfarmer
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Re:
That post about C&C conversion guidelines is absolutely good and helpful...that was smoothly done and have a great help...
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- Deft-Handed Cutpurse
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Re: Converting Dungeon Crawl Classics to Castles and Crusades.
How about doing DCC#0 as a C&C module? With a guideline or ruleset for running level 0 adventures
Roll for initiative!!!
- finarvyn
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Re: Converting Dungeon Crawl Classics to Castles and Crusades.
Thanks for the conversion tips. C&C is a fantastic system, and the DCC are awesome adventures. Nice blend!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Re:
The +20 is from the Str bonus IIRC.JRR wrote:How would you convert weird numbers like 2d4+20? 4d4? 8d4?
What exactly are you trying to convert?
Mike
"I waste it with my Hackmaster +12" Dave KODT
Twitter: @qstor2
Twitter: @qstor2