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 Post subject: Revenge of the Dracolich
PostPosted: Mon Sep 12, 2011 1:39 pm 
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Far-Sighted Wanderer

Joined: Wed Oct 22, 2008 8:41 am
Posts: 38
What ever happened to this Master Dungeon?

I saw it in the comming previews a couple of months ago - "Master Dungeons #3, Revenge of the Dracolich".

I love this line of 4E modules, so I was glad to see another new one!

But it looks like it disappeared off the New Releases page. I hope it wasn't canceled. :?

I really wish you guys would keep supporting 4E.


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 Post subject: Re: Revenge of the Dracolich
PostPosted: Mon Sep 12, 2011 7:43 pm 
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Wild-Eyed Zealot

Joined: Thu Sep 07, 2006 11:15 am
Posts: 60
Location: Goodman Games East
As the author, I'd enjoy an update on the staus of this release as well...

Chris


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 Post subject: Re: Revenge of the Dracolich
PostPosted: Tue Sep 13, 2011 7:35 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
I'm pretty sure I've seen it mentioned that the DCC module line will be the support for the DCC RPG, and meanwhile Master Dungeons will continue as 4th Ed. products, but I'm too newly awake at the moment to track down the mention... At least as of something fairly recent, the line is planned to continue.

As for any sense of how many MDs per year, I have no idea at all.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Revenge of the Dracolich
PostPosted: Thu Sep 15, 2011 6:56 am 
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Far-Sighted Wanderer

Joined: Wed Oct 22, 2008 8:41 am
Posts: 38
GnomeBoy wrote:
I'm pretty sure I've seen it mentioned that the DCC module line will be the support for the DCC RPG, and meanwhile Master Dungeons will continue as 4th Ed. products, but I'm too newly awake at the moment to track down the mention... At least as of something fairly recent, the line is planned to continue.

As for any sense of how many MDs per year, I have no idea at all.


Theres a whopping two 4E products that came out this year. Crime Pays, which is nice but something I don't need, and the DCC Caves of the Crawling Lord, which I'll pick up at my local store.

The MDs haven't come out since the summer of 2009 so I'm not exactly holding my breath waiting for them anymore. Not since Revenge of the Dracolich fell off the schedule anyway. Much as I liked how this line started I don't know why GG would keep releasing anything for 4E now especally with the DCC RPG getting all the love now.

Mr. Doyle, I'm really sorry to hear that you don't know when its coming out either. My gaming group was really stoked to play this one. The last two Punjar modules were the best 4E DCCs, with Scions of Punjar being our favorite, we had a blast with them. Hope to see a new adventure written by you soon.


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