Sellswords of Punjar: Skill DCs

For discussion of DCC modules published for D&D 4E.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
Hard-Bitten Adventurer
Posts: 173
Joined: Tue Jul 12, 2005 12:51 pm

Sellswords of Punjar: Skill DCs

Post by Renshai » Fri Feb 20, 2009 6:33 pm

I was wondering if anyone could tell me whether they adjusted any of the Skill DCs in Sellswords of Punjar? Some of them seem really high for 1st level characters. I saw it mentioned somewhere that the DCs were changed, but a search didn't turn up anything.

Life is cruel, in the tarnished jewel...
--Old Thom, Smoke, Punjar

Harley Stroh
Cold-Hearted Immortal
Posts: 1804
Joined: Wed Sep 15, 2004 4:02 am
Location: On the run.

Re: Sellswords of Punjar: Skill DCs

Post by Harley Stroh » Sat Feb 21, 2009 11:10 pm


Unfortunately, yes. The adventure went to print before I knew about the DC errata.

The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

User avatar
Deft-Handed Cutpurse
Posts: 254
Joined: Tue Mar 11, 2008 10:12 am
Location: Portland, Oregon

Re: Sellswords of Punjar: Skill DCs

Post by xredjasonx » Sun Feb 22, 2009 4:34 pm

Heh, yeah I remember my players getting pretty messed up by that demon mawed gate at the beginning. It made them afraid of everything from the get-go. When they saw the statue at the end of the ally the immediately turned the other way, lol. If only they had known it was filled with loot.....

Post Reply

Return to “DCC Modules - 4E”