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 Post subject: Mists of Madness (SPOILER ALERT)
PostPosted: Mon Apr 20, 2009 1:05 pm 
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Far-Sighted Wanderer

Joined: Thu Jan 22, 2009 9:25 pm
Posts: 18
I was wondering about the Shambling Horrors: Grave breath? In the module it says they all try to disarm the PCs then use Grave Breath...ok where can i find it!! LOL

Also do you think the roll a save every hour for the Curse of Skoulus is a little too much? I can understand maybe every 12 hours or extended rest, but every hour seems like a lot. The would be guy who has the idol may not have made it back to Punjar..hehe. Of course you want them to go get uncursed :twisted:


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Tue Apr 21, 2009 1:50 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Ultimately, it should progress "at the speed of plot," but extended rest is a good compromise. In playtest the group blew through the adventure without repprecussion, so we upped it to every hour.

And Grave Breath ... another hold over from editing. :oops: Use the stat block as indicated.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Tue Apr 21, 2009 9:05 pm 
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Far-Sighted Wanderer

Joined: Thu Jan 22, 2009 9:25 pm
Posts: 18
Thanks Harley. Great adventure BTW! The Shambling horrors was a non-issue as they went the other way. The curse was fun but the guy who was cursed made a lot of saves. We had a new guy come in and he was chasing Ursala for cursing him 3 days before and showed up just after she was killed by the group. He had a few good curse effects on him and 1 i made up was a sweet smell that attracted the bugs...he thought it was just his good cologne! Punjar is still abuzz about the group coming in from the swamp naked with only a few items...none were clothes though. LOL


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Wed Apr 22, 2009 6:44 am 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 896
Location: the Towers of Carcosa
Belares wrote:
Punjar is still abuzz about the group coming in from the swamp naked with only a few items...none were clothes though. LOL


Ah, if I had a nickel every time I had to leave the swamp without clothes.....

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Mon Apr 27, 2009 9:51 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Love ya, Ogre.

Belares: I know how Ogre lost his clothes. How did your PCs lose theirs?

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Tue Apr 28, 2009 3:40 am 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 896
Location: the Towers of Carcosa
Dang! I thought I paid her enough not to talk.... :oops:

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Tue Apr 28, 2009 11:27 am 
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Far-Sighted Wanderer

Joined: Thu Jan 22, 2009 9:25 pm
Posts: 18
Harley Stroh wrote:


Belares: I know how Ogre lost his clothes. How did your PCs lose theirs?

//H


They didnt find the secret entrance in the cave. They went the way were all equipment was lost and didnt find any in the last fight. They did find almost all the magic items (found everything expect the magic wand) and got out with most of them. They did find one of the characters weapons i think but nothing else, didnt have time. When the whole place was collapsing they decided being alive was more important than clothes. They are fresh and ready now to take on the Beggar King so we will see how that goes.


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Mon Jun 22, 2009 9:30 am 
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Far-Sighted Wanderer

Joined: Sun Jun 07, 2009 5:02 pm
Posts: 15
Location: London
I'm currently on the last part of running the mists of madness. Although it in my DM ing has been re edited mainly to do with the size of my party of 2 players, so I had to limit some monsters. Also I had to remove the slime beast sadly :( but non the less they did well killed off the cultist grope and the ogre body guard to the female cultist.

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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Tue Jun 23, 2009 11:11 am 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 896
Location: the Towers of Carcosa
Sir Brown wrote:
...the cultist grope...



Ahhhhhhhh, yes....the old cultist grope.

Often found in swamps, not far from where your clothes are.

_________________
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Thu Jul 09, 2009 6:54 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 07, 2009 5:02 pm
Posts: 15
Location: London
Opps :shock:

i ment group :lol:

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Make Love & War Come on theres Death Both ways AH HA HA HA HA HA


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Sat Jul 11, 2009 12:46 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Longest delay before a double-take ever.... :lol:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Mon Jul 20, 2009 5:38 pm 
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Far-Sighted Wanderer

Joined: Mon May 04, 2009 11:30 pm
Posts: 38
So I'm gearing up to run a new party through this adventure this weekend and I've had a difficult time figuring out the conclusion. Assuming the party collapses the ceiling, how, exactly, do they get out? They were teleported to the chamber and I see an exit on the west wall of S-12. Where does it lead? I'm assuming not directly to the surface. Maybe Harley can give a little insight so I can give my party a realistic chance of escape.
Also, what is the likelihood of recovering their stuff? Sounds like pretty much 0%! This is better than a rust monster! ;)

Brandon

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Author: Soloquest series of adventures by Kenzer & Co.
Need a new gaming song? Check out Fourth Level Fighter. Lyrics/bass by me. Vocals/guitars/drums by my buddy, Aaron. Download it and spread the word!


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Sun Jul 26, 2009 1:11 am 
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Far-Sighted Wanderer

Joined: Mon May 04, 2009 11:30 pm
Posts: 38
The party made it through the Mists of Madness tonight. It was a close call. By the time they arrived at the final room, they had no healing surges, no weapons, and none had more than 18 hit points. The battle with the shades took place moments before and was particularly cruel.

The party did well against Malikai and Skoulos and I was impressed with their ideas and ingenuity. Ultimately they destroyed the phylactery, but the possibility of collapsing the chamber was also debated.

The highlight for me, as DM, was the false pit trap. The party had the goliath fighter jump first and they tied a rope around his waist for safety. Well, it pulled the character holding the other end of the rope into the exposed pit trap and left the Goliath exactly 40' down in the chute, or PRECISELY where the Ochre Jelly was lurking. It dropped right onto the goliath's face and he flailed around in the darkness wondering what in the nine hells was going on! Finally, he cut the rope and slid down, jelly and all!

Priceless.

_________________
Author: Soloquest series of adventures by Kenzer & Co.
Need a new gaming song? Check out Fourth Level Fighter. Lyrics/bass by me. Vocals/guitars/drums by my buddy, Aaron. Download it and spread the word!


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Wed Jul 29, 2009 9:40 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Burchard wrote:
The highlight for me, as DM, was the false pit trap. The party had the goliath fighter jump first and they tied a rope around his waist for safety. Well, it pulled the character holding the other end of the rope into the exposed pit trap and left the Goliath exactly 40' down in the chute, or PRECISELY where the Ochre Jelly was lurking. It dropped right onto the goliath's face and he flailed around in the darkness wondering what in the nine hells was going on! Finally, he cut the rope and slid down, jelly and all!

Priceless.


And THAT is what D&D is made of. Awesome x 2.

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Mists of Madness (SPOILER ALERT)
PostPosted: Wed Jul 29, 2009 9:44 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Burchard wrote:
Where does it lead? I'm assuming not directly to the surface. Maybe Harley can give a little insight so I can give my party a realistic chance of escape.

Also, what is the likelihood of recovering their stuff? Sounds like pretty much 0%! This is better than a rust monster! ;)

Brandon


Brandon,

Sorry. I've been away in Wyoming fixing windmills for my parents. (Seriously. :) ) Just for the sake of completeness, let me go back through the original and see if I wrote where the heck the PCs end up if they teleport out. :shock:

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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