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 Post subject: DCC#53: Sellswords Of Punjar
PostPosted: Thu Sep 04, 2008 6:19 pm 
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Cold-Hearted Immortal
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Location: In a galaxy far, far, away (Missouri)
Well, since TacoJohn & Harley couldn't find a use for my $20 bill I sent to GenCon ( :wink: ) I ordered this module today from my local game store A to Z Comics.

Looking forward to reading Harley's work and how a 4th edition module is designed.

Harley, I recall you saying you had my gang in mind when you wrote this and I am excited to envision my players stumbling through as they so often do!


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Thu Sep 04, 2008 8:53 pm 
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Yup. Tell Ragnar to trust his instincts (or not), Jediwife to pack an extra quiver, and Grayson to have Whisker at the ready. ;)

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Thu Sep 04, 2008 10:26 pm 
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Hahaha - you guys crack me up.

I don't know why, Jedi, but both the Goodman booth boys and the Code Monkey booth boys said that your 20-spot wasn't any good at their boothes. :wink:

I needs to order me a copy of DCC# 53 as well. Believe it or not, I failed to pick up a copy of #53 or Dragoria's Dungeon at GC. Doh - now I get to pay shipping too! :x

tacojohn


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 05, 2008 8:49 am 
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Harley, these three characters are all fourth and fifth level. Nonetheless, I will still take them through this module. I'll just square or cube each of the encounters! :lol:


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 05, 2008 11:18 am 
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Quote:
Tell Ragnar to trust his instincts (or not)


Hmm...I love it when Harley gives me cryptic clues :lol:

I remember not too long ago when I was the D&D equivalent of a 98 pound weakling. I would go to the beach and people would kick copies of "Tomb of Horrors" in my face. But I've cut my teeth on some of the masters. People like Gary Gygax, Tracy Hickman, Bill Webb & Clark Peterson, Harley Stroh, and Steven Chenault helped to mold and shape me. Plus that, I've been drinking my milk and I'm ready! 8)

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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 05, 2008 11:21 am 
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His entire group of NPCs created for the Tomb of Horrors died in the first long hallway.

Word to the wise, never have all the players leap through a large black portal headlong. . . .



[Edit, he has come alongs ways from that & freely admits puzzles are his weakest link.]


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 05, 2008 11:28 am 
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ragnar1965 wrote:
People like Gary Gygax, Tracy Hickman, Bill Webb & Clark Peterson, Harley Stroh, and Steven Chenault helped to mold and shape me. Plus that, I've been drinking my milk and I'm ready! 8)


Heh. Well let's not be rash. I don't even stand in the shadow of the Greats. But I've been drinking my milk, too, so maybe one day ...

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 05, 2008 2:41 pm 
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JediOre wrote:
Word to the wise, never have all the players leap through a large black portal headlong. . . .


If you ever run into Ken Hart at GenCon ... ask him about his experience with large black portals in the Tomb. :twisted:

That one's truly a classic.

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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Sat Sep 06, 2008 12:56 pm 
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JediOre wrote:
Word to the wise, never have all the players leap through a large black portal headlong. . . .

That is my hobby.

I've done it twice, near-30 years apart, in the Tomb of Horrors. As soon as I did it, I remembered doing it before....

Plus, I did it unknowingly in the DCC module that has one (won't spoil which one that is for those that have yet to have a chance to jump into it!)

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Sat Sep 06, 2008 6:56 pm 
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GnomeBoy wrote:
JediOre wrote:
Word to the wise, never have all the players leap through a large black portal headlong. . . .

That is my hobby.

I've done it twice, near-30 years apart, in the Tomb of Horrors. As soon as I did it, I remembered doing it before....


Gnomie, you're my hero. :)

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Sun Sep 07, 2008 10:08 am 
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Harley Stroh wrote:
Gnomie, you're my hero. :)

Aw, shucks. *stubs foot into the dirt and twists it*

'Tis just incompetence at it's best.

If ever I have the means and opportunity to make it to GenCon, I'll let you know ASAP so you can add a Sphere into the DCC Tourney for me....

[Hey, we need a 'Sphere icon' in that smiley list! Something no other Fantasy Role Playing Game forum has, I'd wager]

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Sun Sep 07, 2008 10:41 am 
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Does this 'Sphere' icon do anything for anybody?


Image


Any way to add this to the regular group if parties are interested?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Sun Sep 07, 2008 10:05 pm 
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Hey guys - I just bought DCC#53 from rpg.now as a pdf.

When I print out the roof tiles and the maps, will they print as the right size, or do I have to print these at 150% (or larger) so the grid squares will by 1" by 1"?

Looking forward to running this.

-tom gastall


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Mon Sep 08, 2008 5:53 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
tomgastall wrote:
Hey guys - I just bought DCC#53 from rpg.now as a pdf.

When I print out the roof tiles and the maps, will they print as the right size, or do I have to print these at 150% (or larger) so the grid squares will by 1" by 1"?


Thanks for the purchase!

The battle maps should print at the right size with no need to edit on your end. You'll end up with 4 pages per battle map, which you can connect as you see fit. You will notice that they overlap a bit at the edges. For example, the left side of one map will be the same side as the right side of the adjacent map. Some home printers chop the edges, so the overlap should make them a little easier to line up if part is cut off.

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Goodman Games
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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Mon Sep 08, 2008 9:35 am 
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Joined: Wed Sep 15, 2004 6:02 am
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Location: On the run.
Also, don't forget to check out directions and a placement map for the roof tiles on the Sellsword page.

http://www.goodman-games.com/5052preview.html

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Mon Sep 08, 2008 12:52 pm 
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Thanks for the quick response Harley!

-tom gastall


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Mon Sep 08, 2008 8:18 pm 
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Quote:
Mike_Ferguson:
If you ever run into Ken Hart at GenCon ... ask him about his experience with large black portals in the Tomb. :twisted:

That's just plain cruel Mike.

Amusing, but cruel. :mrgreen:

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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Wed Sep 10, 2008 3:24 am 
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I ordered this module today from my local game store A to Z Comics.

Hmmm ... now there's a place I haven't been to in many a year. Then again, with my odd work schedule and high gas prices I don't get out to Blue Springs very often anymore.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Thu Sep 11, 2008 5:03 pm 
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Finally found somewhere to order my sellswords from YAY :D

Quick question though, is there any chance Punjar: The Tarnished Jewel will be released to the gen pop??

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The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper"

"Birthright" on the WOTC forums or "Birthright" at The Piazza.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Thu Sep 11, 2008 8:59 pm 
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I think there is a reply coupon card in the 4E adventures that will get you a digital copy of the Punjar Gaz.

But, sometimes you just got to have a physical copy. I'm trying to pick up a copy on Ebay ....

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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 12, 2008 2:31 pm 
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Save Vs. Death Ray wrote:
But, sometimes you just got to have a physical copy. I'm trying to pick up a copy on Ebay ....


Good luck. I peeped one about 2 months ago and it was going for $40. Just sick.

And yes, if you fill out the survey card you'll get a PDF copy of Tarnished Jewel.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Fri Sep 12, 2008 8:38 pm 
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Insane ... found one for $15, but that is just silly. That's like a dollar page. (Not that it isn't worth it, mind you, just that the thought of giving someone the price of a DCC for something they got for free irks the heck out of me.)

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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Tue Sep 23, 2008 7:16 pm 
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I just finsished reading Sellswords and I must say it's an altogether excellent module, far better than anything WotC has offered thus far for 4e. I do, however have some complaints about the module, mainly related to presentation.

First, the watermark. Maybe it's just my eyes giving out after 33 years, but I find the text really hard to read due to the background printed on each page. It took me three tries to read the whole thing because I kept getting headaches.

Second, the map. While the color map is cool, I don't think it's really necessary and it adds $2 to the price of the module. I could easily have done without it (especially since the extra map is printed inside the back cover, making it extremely awkward to use in play unless I tear off the back cover. It was a nice experiment but I'd prefer not to see them in future modules (especially since it raises the price). I'm sure many people enjoy it though, so I may be in the minority on this one.

Third, and I'm sorry to say it, but I hate the art. I much prefer the look of the previous DCCs. I don't see how this is supposed to look like 2e modules...

Last, (this is a nitpick) the Mark of Orcus is a cheap trick. Handing out auto-failures is guaranteed to upset my players. When I run this module, every time I invoke the Mark, I'll probably roll against the PC's skill check and make him use the lower result.

Sorry to sound so negative, like I said I think the module's great. If future modules share the presentation style of Dragora's Dungeon I'll buy every one. If they continue to look like Sellswords, I may be buying a lot fewer of them, unfortunately.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Tue Sep 23, 2008 7:28 pm 
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Boo,

Thanks for the input, and for taking the time to help us improve the 4E DCC. I'm trying to suss out your sense of the difference between Sellswords and Dragora's so I can appreciate what you like/dislike.

To clarify, was it the battlemap or the map of Punjar that wasn't useful to you?

Art: Was the art in Dragora noticeably different to you?

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: DCC#53: Sellswords Of Punjar
PostPosted: Wed Sep 24, 2008 12:21 am 
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Not to argue with Booberry since art appreciation is subjective but I rather like the format/layout, whatever for the SoP.

I agree however that blanket failiures for the Mark of Orcus (will have to re-read that) would annoy the heck out of my players.

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The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper"

"Birthright" on the WOTC forums or "Birthright" at The Piazza.


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