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 Post subject: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:36 am 
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Mighty-Thewed Reaver
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Did you play it at garycon? Let us know the details!

I just found a post by Jeff with some cool pics-

http://jrients.blogspot.com/2011/03/few ... mages.html

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:36 am 
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:37 am 
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:38 am 
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:41 am 
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Wizards can use bows? That seems very odd, especially being able to use a longbow which historically required great strength and a lifetime of training. Crossbows seem like a lot better choice.

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Last edited by mshensley on Mon Mar 28, 2011 6:47 am, edited 1 time in total.

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:43 am 
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 6:44 am 
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 8:02 am 
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another report from the con-

http://bravehalfling.com/?p=580

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 8:52 am 
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another report-

http://oldguyrpg.blogspot.com/2011/03/g ... rapup.html

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 9:52 am 
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They were fun to read. I'd really like to see more character sheet photos. Especially the elf wizard-astrologer. And those covers kick ass really hard! The two most awesome thing that comes to my mind watching them are:
  • a DCC RPG boxed set, with the book, the funky dice and those modules
  • getting those pictures as posters

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 10:10 am 
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If my eyesight fails not, then it looks like:

Sailors on the Starless Sea is for 0-level characters.
The People of the Pit is for 1st-level characters.
The Emerald Enchanter is for 2nd-level characters.

I love the vivid colors on those covers. :mrgreen:

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 10:48 am 
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Yeah, those covers rock!

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 11:01 am 
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mshensley wrote:
Yeah, those covers rock!


Absolutely! I love that art. It just screams "Play Me".

BTW, I recommend picking up "Sailors on the Starless Sea" when it is available. I was lucky enough to get to playtest it. I won't give any spoilers. I will just say that I had an amazing time playing it and plan on picking up a copy to use against.. I mean on... my home group. :twisted:

Considering the quality which Goodman is known for and how cool that art is, I am getting the distinct impression that I am going to be collecting the entire product line.

Now I need to go read the playtest reports.

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"The Black Dougal" (formerly known as dkeester) -- DCCRPG Fan Boy since 2010
DCCRPG PC Death Toll: 25

DCCRPG Playtests: Tacticon 2010, GenghisCon 2011, Tacticon 2011, GenghisCon 2012
Member: The DCC Expendables (Denver, CO)

Doug may very well hold the dubious title of “most DCC RPG PCs lost during the course of convention play.”
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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 11:05 am 
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Joined: Wed Sep 15, 2004 6:02 am
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Thank you for all the great playtests and the feedback guys. (And by way of full disclosure, we intentionally changed up the adventures to test the higher level play. So while we displayed the art, no one actually played through Starless Sea.)

I'm stuck in day two of airport Hades, but I can't wait to get home a read through some of the reports.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 1:13 pm 
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Seeing those images (all! of! them!) makes me want to play DCC RPG again.




Did I say 'want'? I meant 'need'. :D

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 1:46 pm 
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Location: Denver, Colorado
GnomeBoy wrote:
Seeing those images (all! of! them!) makes me want to play DCC RPG again.




Did I say 'want'? I meant 'need'. :D


+1

I totally agree.
Must. Play. Moar.

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"The Black Dougal" (formerly known as dkeester) -- DCCRPG Fan Boy since 2010
DCCRPG PC Death Toll: 25

DCCRPG Playtests: Tacticon 2010, GenghisCon 2011, Tacticon 2011, GenghisCon 2012
Member: The DCC Expendables (Denver, CO)

Doug may very well hold the dubious title of “most DCC RPG PCs lost during the course of convention play.”
--Harley Stroh


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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 2:37 pm 
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Ill-Fated Peasant
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Hi Harley! This is Michael - I played Carls'agan, the weenie Elf astrologer who had barely a jaw left when that large "thing" decided to mount me on his popscicle stick and toss me about. What an awesome death! I had tons of fun.

I've been constructing my review and thoughts - should I post them in this thread or start a new one? Or is there an established thread for playtest feedback?

Here are the highlights from my blog post, which someone else kindly linked to from above:

  • This game feels like a Hackmaster type deal, or a Runequest deal where you are dicing and dicing and adding and dicing ... it's either going to entertain you greatly or throw you off with all the fiddly-bits you can muster.
  • A good DM can make any system rock depending on how well he/she rolls with it, understands it and highlights the good parts while minimizing the bad parts. This is going to be very true with this game with all the options. A DM is gonna have to know their sh*t to make this flow as well as Harley did.
  • Presentation of all that information is going to be tricky for newbies. It's got the potential to be a very dense game with the many rolls being made and some of the fiddly bits. Centralize/simplify or relying on the DM perhaps, but I really hope Goodman Games gets it figured out well. The spell sheets alone were pretty dense with options, dicing on success/failure (with more dicing for saves, effects and duration.) The character sheet has a ton of options and modifiers. They will need to bring newbies in with some sort of Jump-on-in option to get the hang of it.

Someone wanted a pic of my charsheet... here ya go.. (Click to embiggen)

Image

... and here's a picture of THE BOOT that became famous! (Click to embiggen)

Image

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 3:11 pm 
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Pretty hard to find the right words for this: "wonderful" seems almost reductive.


Christina: I take off my boot.

This is worth a whole life as a RPG player. :mrgreen:


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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 5:03 pm 
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I'm glad I'm not the only one who draws pictures with my game notes. :)

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 Post subject: Re: dcc rpg at garycon
PostPosted: Mon Mar 28, 2011 10:39 pm 
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I had focused on The Boot.

I never saw the little stick figure drawing of all of you hanging on for dear life. I love it.

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 Post subject: Re: dcc rpg at garycon
PostPosted: Tue Mar 29, 2011 8:12 am 
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Ill-Fated Peasant
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Jim Skach wrote:
I had focused on The Boot.

I never saw the little stick figure drawing of all of you hanging on for dear life. I love it.


That was the extent of my artistic ability. :)

BTW, that question about "where to post feedback" is to y'all, not just HARLEY. I'm not 100% sure where it's OK to post feedback on the playtest or if I should just send PMs? Don't want to step on toes here with regards to the testing.

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If you're in the dark, beware the grue!
Chgowiz's Old Guy RPG Blog - Sharing the fun of original edition D&D, one game at a time.


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 Post subject: Re: dcc rpg at garycon
PostPosted: Tue Mar 29, 2011 10:57 am 
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Wow, those module covers really do scream, "Glam '70s!" They'll certainly stand out on store shelves, but I may have to wrap them in brown paper at games otherwise my players are going to P themselves laughing.

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 Post subject: Re: dcc rpg at garycon
PostPosted: Tue Mar 29, 2011 7:52 pm 
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I am really excited for this game, without a doubt. I'm waiting for a playtest in So.Cal!

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 Post subject: Re: dcc rpg at garycon
PostPosted: Tue Mar 29, 2011 9:56 pm 
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Cold-Hearted Immortal

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Posts: 1788
Location: On the run.
Chgowiz wrote:
I've been constructing my review and thoughts - should I post them in this thread or start a new one? Or is there an established thread for playtest feedback?


Mike!

I dropped by your blog. Here is as good a place as any for feedback. Joseph, and I, and the rest of the crew stop by regularly for input. Please let us know what worked and what fell short.

Thank you again for taking the time to play in the game at GaryCon. It was a huge honor to run a game for you all, and "Mushmouth" Agan rocked the session.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: dcc rpg at garycon
PostPosted: Wed Mar 30, 2011 6:26 am 
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some more stuff in this forum thread-

http://www.therpghaven.com/viewtopic.php?p=20773#p20773

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