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 Post subject: Doom of the Savage Kings as 0 level adventure?
PostPosted: Fri Jan 25, 2013 7:31 am 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Aug 10, 2011 8:07 am
Posts: 677
Location: The Rollings Hobbit Hills of Ohio
I am running my first DCC adventure this next weekend . My group has seven players so that would mean twenty eight zero level characters. I have the Doom of the Savage Kings adventure but notice it caters to level one characters. Would it be too difficult to run a group of 28 zero level character through? Has anyone ran this adventure as a zero level newbe dungeon crawl.

I looked at the free adventure, in the back of the DCC book, and it seems like a real short adventure. So, that is why I might pick another. For our gaming group plays many a long hours :lol:


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 Post subject: Re: Doom of the Savage Kings as 0 level adventure?
PostPosted: Fri Jan 25, 2013 7:37 am 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 715
Location: Győr, Hungary
Wow, for so many players I would go with three zero level characters per player. Heck, I always went with that many. Otherwise there isn't too much dungeon to crawl in Doom of the Savage Kings, there are very few monsters, my players spent far more time in the village. Sailors on the Starless Sea would be far better zero level adventure IMO.

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Current campaign: Terminus DCC RPG


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 Post subject: Re: Doom of the Savage Kings as 0 level adventure?
PostPosted: Fri Jan 25, 2013 7:38 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
I would advise against that many 0 levels. If you have 7 players, let them have 2-3 at max. 28 characters will pretty much mob anything (maybe you're familiar with the term "Zerging" from online MMOs). Plus, it'll be very tough to keep track of. Probably not much fun. IMO.

We actually cut down my party significantly in size last night, everybody's just running 1 character. They're all level 2, now, so there's that difference, but we have a Cleric, an Elf, a Thief, and a Dwarf. It worked quite well, was a LOT faster to play, and easier to keep track of stuff, I think.

As for DotSK, it's a great module and would probably work well as a funnel. But you may have to tone down the Wolf some. It's quite capable of slaughtering even such a large horde of 0 levels.

Don't dismiss Portal Under the Stars... it's a great introductory adventure, and I had a lot of fun with it. There's some cool items in there too that can tie into other adventures.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Doom of the Savage Kings as 0 level adventure?
PostPosted: Fri Jan 25, 2013 7:40 am 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 715
Location: Győr, Hungary
Yeah, 28 or even 21 adventurers would be overkill for Doom. :)

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Current campaign: Terminus DCC RPG


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 Post subject: Re: Doom of the Savage Kings as 0 level adventure?
PostPosted: Fri Jan 25, 2013 7:44 am 
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Deft-Handed Cutpurse
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Joined: Sun May 27, 2012 6:23 am
Posts: 216
I ran Sailors of the Starless Sea with 3 players & 24 level zeros. I gave each player an initial & each character a number. Then I wrote the initial & number on the base of the mini with a fineliner e.g. S1, S2, E1, E2 etc.. When the characters reached Level 1, the players gave the remaining characters names. It was a fun couple of sessions but our group decided that 12 is the max for our funnel adventures.


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