I'm curious to see if what I think the game looks like is how it really looks. I've read most of the info on these boards, and am somewhat confident I've got an idea of the final product/playtest. Some surprises I haven't guessed, but mages and warriors, ability scores, and spellcasting I think we've got some idea about.
Interesting point from ENW: http://www.enworld.org/forum/general-rp ... ost5494512
Right. Good to know that level 10 casters rule the world. Seriously, that jump in power once they hit the possibility of an ability check of 30 is huge. It turns a combat spell into a utility assassination spell the wizard doesn't have to leave his tower to cast. And because he doesn't have to leave his tower, he can keep casting and scrying until he gets it right. Therefore just one caster of level 10 means that no one dares let themself be scryed on or give up a lock of hair or toenail clippings or they could easily end up dead, whatever precautions they took; the things are even shield piercing.
That and Joseph Goodman's claim that greater variability inhibits min-maxing are two things putting me right off.
I wonder what the thoughts are on that?
A Big Bad Evil Guy who sits in his tower and auto-zaps people who piss him off? Sounds like the DM!
I agree with the fixation on balance being an issue. Keep in mind that most BBEGs sit around with *wish* spells at higher levels. They could, in theory, wish characters into their clutches, then fry them. Heck, the most powerful predators in any setting I've seen tend to be Player Characters.
I think it'll fall into the group-wisdom of carrying a 10ft pole; a mule; sticking a bag of holding into a portable hole; hirelings wearing red shirts, and other D&D-isms. That and the sort of thing a DM has to just say "no!" to. This is a game where most warriors will be making up "moovs" every attack, and thinking up cinematic (and dirty-fighting) MDAs every round. There will be a lot of GM fiat needed.
My question: if 10th level is max, will Genies (et al) be the only source of wishes?
Also: If certain spells are simply more difficult to cast (ie: lowest successful spellcheck DC is +2 higher), even if we can learn them at lower levels, can we have "spell levels" so that some spells are "10th level spells" ? Probably not an overly useful point, but it can (a) separate the easy/apprentice level spells from "thee greate majickes", and (b) we get to say they're "10th level spells" as a benchmark for design. Not the be-all/end-all for the game for me, just wondering if it's possible or useful to the overall design scheme.