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 Post subject: a request regarding the dice
PostPosted: Wed Jan 05, 2011 12:47 am 
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Using all the non-standard dice in the DCC RPG is a very cool idea. Assuming that a full set of such dice is made available by Goodman, please have the dice be:

1. opaque
2. inked
3. solid colors (as opposed to fancy, swirled, speckled, glittery, etc.)

Why? Because such dice are the easiest to read. Translucent dice sure are pretty, but they are not so easy to read. Fancy-smancy dice are also not so easy to read. My set of dice, for example, is orange with black ink--VERY easy to read.

:)

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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 11:10 am 
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As my eyes get older along with the rest of me, I find myself agreeing with your words.

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Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 3:21 pm 
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Joined: Sun Jan 20, 2008 1:32 pm
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another vote for old school.


heck dont ink 'em and include a crayon in the boxed set like the old days. ;)

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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 4:05 pm 
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Geoffrey wrote:
please have the dice be:
1. opaque
2. inked
3. solid colors (as opposed to fancy, swirled, speckled, glittery, etc.)
I pretty much agree here. Opaque dice are so much easier to read. I'm sure we'll be limited to what Gamescience manufactures, however.

Sunderstone wrote:
heck dont ink 'em and include a crayon in the boxed set like the old days. ;)
Well ... I've got quite a few of those older dice already. (Even got more of 'em with the C&C speical boxed set) and in general I'd rather have newfangled ones over cheap soft plastic.

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 4:27 pm 
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finarvyn wrote:
Well ... I've got quite a few of those older dice already. (Even got more of 'em with the C&C speical boxed set) and in general I'd rather have newfangled ones over cheap soft plastic.

As an aside unrelated to DCC dice, at work we got in a copy of the old Star Frontiers boxed set (I work in a used bookstore). The dice were still in the box, uncolored, and the crayon was still there too!

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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 4:29 pm 
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mythfish wrote:
As an aside unrelated to DCC dice, at work we got in a copy of the old Star Frontiers boxed set (I work in a used bookstore). The dice were still in the box, uncolored, and the crayon was still there too!


!!! That is so sexy.

//H

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 Post subject: Re: a request regarding the dice
PostPosted: Wed Jan 05, 2011 9:51 pm 
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I've got a jar on my shelf that contains my old poly dice from OD&D. (They didn't actually come in the set, but they were sold by TSR back "in the day".) They're cheap plastic and I love 'em! Yellow d4, orange d6, green d8, blue d12, white d20. I also have some of the pink and white d20's that came in some early TSR games, but I no longer know which dice came from which game.

This all came before the "matching dice with crayon" days. Back then, we inked dice with black sharpie markers. (And red for the d20's since they were numbered 0-9 twice and you needed red to indicate the 11-20 numbers.)

Those were the days! :P

I bought a bunch of cheap plastic gamescience dice a couple of years ago, but the colors just weren't the same. Someday I hope to find some hard plastic dice of the right colors so that I can buy some new sets in the same mis-matched color scheme from the old days.

Yes, I am a dice geek! 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: a request regarding the dice
PostPosted: Fri Jan 07, 2011 11:02 pm 
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Far-Sighted Wanderer

Joined: Tue Aug 24, 2004 2:37 pm
Posts: 39
Location: Cincinnati, Ohio
As an old gamer myself I have a lot of dice, but what is the point of even having a d5, d7, or d24? Aren't the 6 types normally used enough to have? What would you use the new ones for?

- Andy


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 Post subject: Re: a request regarding the dice
PostPosted: Sat Jan 08, 2011 5:43 am 
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brogan_a wrote:
As an old gamer myself I have a lot of dice, but what is the point of even having a d5, d7, or d24? Aren't the 6 types normally used enough to have? What would you use the new ones for?
Simple:
1. Joesph likes 'em.
2. Joseph wants to use 'em.
3. Joseph intends to design the DCC rpg so that we all get to use 'em.
4. Therefore, I must own 'em.

:D :D :D

Seriously, it appears that the new rpg will mostly make use of the traditional poly dice, but that some elements of the game will be designed to use some of the funky shapes. It's easy enough to work around not having the unusual dice, but sounds like a lot of fun to have them.

And who can't add more dice to their collection?

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: a request regarding the dice
PostPosted: Sat Jan 08, 2011 9:44 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2694
Location: San Jose, CA
finarvyn wrote:
And who can't add more dice to their collection?


That's pretty much it. I like dice! All gamers like dice. Most of us have dice collections worth $100 or more. We don't think about it, because we've collected them "here and there" over the years rather than all at once.

There was a time, many years ago, when polyhedrons were neat and novel and very cool. Now, three decades later, they're "normal." But remember the magic when you first picked up a d4 and didn't know how to read it? Unlike every other die, you have to look at the numbers near the point of the pyramid, not on the center of the face! There's no other die like that. It was like a secret language between you and your friends -- your mom and "those other kids" couldn't read that d4, no sir!

Now go figure out how to read a d5 or a d7. :)

It's just fun, that's all. Sure, some of the new dice will cost you a couple bucks. You would have spent that on additional d20's over the coming year anyway. Now you get an even cooler dice collection.

Check out this guy's dice collection -- it's awesome:

http://www.dicecollector.com/JM/

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 Post subject: Re: a request regarding the dice
PostPosted: Sat Jan 08, 2011 7:29 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 596
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Geoffrey wrote:
Using all the non-standard dice in the DCC RPG is a very cool idea. Assuming that a full set of such dice is made available by Goodman, please have the dice be:

1. opaque
2. inked
3. solid colors (as opposed to fancy, swirled, speckled, glittery, etc.)

Why? Because such dice are the easiest to read. Translucent dice sure are pretty, but they are not so easy to read. Fancy-smancy dice are also not so easy to read. My set of dice, for example, is orange with black ink--VERY easy to read.

:)

I used to game with a guy who had a pound of black number on yellow dice. He swore by them. He would often cross his arms and roll his eyes when someone would toss a fancy-smancy die. :lol:

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 Post subject: Re: a request regarding the dice
PostPosted: Sat Jan 08, 2011 8:49 pm 
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finarvyn wrote:
I've got a jar on my shelf that contains my old poly dice from OD&D. (They didn't actually come in the set, but they were sold by TSR back "in the day".) They're cheap plastic and I love 'em! Yellow d4, orange d6, green d8, blue d12, white d20. I also have some of the pink and white d20's that came in some early TSR games, but I no longer know which dice came from which game.


Hey Fin- I had (still have?) some of those too.

The multi-color set came in a Holmes boxed set I bought in shrinkwrap a few years back, but I distinctly remember them coming with the original Gamma World sets- When I got my GW set as a kid, I was amazed at the "cheapness" of those dice- that D4 was THE worst caltrop ever produced. I've drawn blood grabbing it haphazardly when new and unworn-serious!

The Pink & White percentiles came in my Top Secret boxed set, and were worn down to globes in short order! :lol:

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 9:43 am 
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My old crayon dice came from the red box (light blue) and the Marvel box (light blue and red). Over the years I lost the blue d10 from the Marvel set and the d20 from the red box cracked in half. My brother was bouncing it off of the back wall vegas style when it split. The last gencon I went to had a giant d20 tribute to Gary after he died. Drop your dice in and say a few words to the creator and then on Sunday it was auctioned off. I can't quite remember but maybe you won it and all the dice inside in a drawing. Anyway I dropped the rest of them in the giant d20. I also remember turning in a copy of my favorite basic D&D character to another Gary tribute to the creator event too.

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 9:49 am 
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I also remember a kid that had a d20 like the one Fin described earlier. He had painted the 1-0 silver and the 11-0 gold. He was the coolest kid at the table. We all wanted a d20 like his.

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Last edited by DCCfan on Sun Jan 09, 2011 11:20 am, edited 1 time in total.

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 10:33 am 
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Chaos-Summoning Sorcerer
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These are the dice I currently covet.

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 10:50 am 
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mythfish wrote:

Those are pretty cool! I have the same basic issue with those as I do with my Cthulhu dice (kind of busy) so I wouldn't probably use them in play, but I wouldn't mind owning a set. :D

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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 10:56 am 
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Oh, and basically this is what my first dice sets looked like, except that I didn't have a pink d20 until a lot later....
Image
I'd love to re-create this color scheme, only with modern "high impact" dice. (Or, those "porcelain" dice that were out for a while. Wish I'd bought a bunch of those.)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 5:29 pm 
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finarvyn wrote:
Oh, and basically this is what my first dice sets looked like


<snip>

Wow ... that takes me back. I used to have a ton of those well-worn dice, but I gave them all away to a friend's daughter who was fascinated with my pretty dice.

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 5:35 pm 
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Wow, I remember those dice.

One day I left the yellow d4 on the stairs and my father stepped on it. It was a little caltrop, to be sure.

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 Post subject: Re: a request regarding the dice
PostPosted: Sun Jan 09, 2011 7:40 pm 
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finarvyn wrote:
Oh, and basically this is what my first dice sets looked like, except that I didn't have a pink d20 until a lot later....
Image
I'd love to re-create this color scheme, only with modern "high impact" dice. (Or, those "porcelain" dice that were out for a while. Wish I'd bought a bunch of those.)



Thats them- yellow D4 :shudder:

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 Post subject: Re: a request regarding the dice
PostPosted: Mon Jan 10, 2011 11:32 am 
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If there is going to be a DCC RPG Dice Set produced, I'd speculate that there is a 3-in-6 chance that the colors will resemble the die colors in that image...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: a request regarding the dice
PostPosted: Mon Jan 10, 2011 12:08 pm 
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GnomeBoy wrote:
If there is going to be a DCC RPG Dice Set produced, I'd speculate that there is a 3-in-6 chance that the colors will resemble the die colors in that image...
:lol:

I'd love to see it, but nowadays most dice sets are matching. My guess is that we'd get some sort of single, basic color instead of an eclectic rainbow of dice goodness!

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: a request regarding the dice
PostPosted: Mon Jan 10, 2011 8:50 pm 
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We'll see if Mr. G's dice come up a 6 or not... :mrgreen:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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