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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 9:22 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
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Location: San Jose, CA
Glad to see you guys are excited!

I think Harley answered the Pathfinder/adventure path/compatibility question well. These days, the simple reality is that there are many games being played, rather than One Game To Rule Them All as 3E once was. The goal of DCC RPG is simply to be its own great game. Some fans will also find it relatively easy to convert to and from other d20-based games. But I hope the primary appeal is the game itself.

It will be a fun couple months as we get closer to the playtest rules. Now I need to go bang out some more words to finish up the core manuscript... :)

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Goodman Games
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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 9:48 pm 
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Cold-Hearted Immortal
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I am so intrigued by this, I too took the plunge and pre-ordered the DCC RPG! :)


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 9:52 pm 
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Cold-Hearted Immortal
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JediOre wrote:
I am so intrigued by this, I too took the plunge and pre-ordered the DCC RPG! :)
Wait ... we can pre-order? :shock: Guess I'll have to re-read threads and look through the GG webpages!


EDIT: Found the pre-order spot ... did it! Now JediOre and I can play a virtual game not yet released! :P

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 10:06 pm 
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Cold-Hearted Immortal
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finarvyn wrote:
Now JediOre and I can play a virtual game not yet released! :P


Swell! What module are you going to take me through? :lol:


Last edited by JediOre on Wed Jan 05, 2011 10:44 pm, edited 1 time in total.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 10:37 pm 
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Tight-Lipped Warlock
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finarvyn wrote:
Now JediOre and I can play a virtual game not yet released! :P


I'm not included?

:: cry ::

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 05, 2011 10:41 pm 
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Ogrepuppy wrote:
finarvyn wrote:
Now JediOre and I can play a virtual game not yet released! :P


I'm not included?

:: cry ::

Don't listen to me -- he'll be fine...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 5:01 am 
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Wild-Eyed Zealot

Joined: Wed Sep 06, 2006 6:21 am
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Looking forward to it!


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 8:36 am 
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Ill-Fated Peasant

Joined: Thu Jan 06, 2011 2:27 am
Posts: 3
Hi there

Very excited about this project, sounds it like will tick my old school box.

Just wondering, is there any incentive for pre-ordering now (free pdf, reduced price, whatever), almost a year before release? If not, I'll hold fire until November.

Cheers,
Mr G.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 9:30 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
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dar wrote:
So could I play out my Pathfinder adventure paths using these rules? Or my big boxed 'City of Brass' set with it? I think that's what it says, am I right?


Tavis, playtester, author and blogger, put up a post on ENworld addressing this question.

http://www.enworld.org/forum/general-rp ... ost5419644

The madman drew from 3 different systems to run his playtests: AD&D, 3.5, and the DCC RPG.

//H

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 10:11 am 
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darn you beat me at it :)

I am really happy to read this and it's also different from what I am brewing :)

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 10:23 am 
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Far-Sighted Wanderer
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This is really interesting :)

I was thinking on doing something similar but I am sure looking forward to it :)

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 2:51 pm 
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Ogrepuppy wrote:
Hopefully you'll let me play test now that I've preordered
Ogrepuppy wrote:
finarvyn wrote:
Now JediOre and I can play a virtual game not yet released! :P
I'm not included?
My error, Ogrepuppy! I missed your "preorder" post. :oops: (I'm a little bummed now. I thought I might have been the second to pre-order and now discover I'm no better than third. :wink:) Of course I will run you through the virtual non-released game along with JediOne!
JediOre wrote:
Swell! What module are you going to take me through?
A module which has not been written, of course! :D The dungeon of "TeePeeKay." One of my personal favorites.

Seriously, if we can all get ahold of playtest docs it would be fun to have a non-public PBP playtest. I'd think that this would provide a neat way to give the rules a good shakedown and see what falls out. A PBP game might give us different information than we'd get from a FTF game. Maybe I could set up a private space on my OD&D boards for this, if we get to the point where we have rules to play with, that is.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 10:07 pm 
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Location: San Jose, CA
mgillham wrote:
Just wondering, is there any incentive for pre-ordering now (free pdf, reduced price, whatever), almost a year before release? If not, I'll hold fire until November.


The incentive is that you can be super-cool like the rest of the guys who pre-ordered. :) No, nothing really at the moment, although down the road I might cook up something. I like to encourage enthusiasm. :)

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Goodman Games
www.goodman-games.com


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 11:53 pm 
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Tight-Lipped Warlock
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Harley Stroh wrote:
Of all the iterations of D&D, I think 4e would be the hardest conversion. Many of the core mechanics of 4e are lost in translation.


This is not necessarily a bad thing.

:twisted:


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 06, 2011 11:58 pm 
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goodmangames wrote:
I like to encourage enthusiasm. :)


I think you maybe possibly might have succeeded by announcing the DCC RPG--that alone has my adrenaline pumping and my creative wellspring...uhh....springing.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 12:04 am 
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Tight-Lipped Warlock
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finarvyn wrote:
Maybe I could set up a private space on my OD&D boards for this, if we get to the point where we have rules to play with, that is.


If we get the rules and you run the game, I'll be there.

I hope we start with zero-level characters as Joseph describes here.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 6:59 am 
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Ugh, lose the gimmick dice, seriously.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 8:45 am 
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Far-Sighted Wanderer

Joined: Thu Oct 19, 2006 2:09 pm
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The email I received with the DCC RPG announcement has certainly piqued my interest. It has been awhile since that has been the case at GG. I logged in and this is what the forum indicates for me:

Last visit was: Mon Jun 22, 2009 7:33 pm

Looking forward to hearing more.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 9:00 am 
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Far-Sighted Wanderer
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And lo - since it is before 10:00 a.m. when all of my impulse purchasing occurs the preorder has been placed!

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 1:58 pm 
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Will be checking this out, a lot of it sounds very 8)

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 4:23 pm 
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Cold-Hearted Immortal
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How many pre-orders do you have so far Joseph?


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 5:08 pm 
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goodmangames wrote:
The incentive is that you can be super-cool like the rest of the guys who pre-ordered.

JediOre wrote:
How many pre-orders do you have so far Joseph?
Translation: "how many of us are super-cool?" 8)

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 10:39 pm 
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Cold-Hearted Immortal

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Location: San Jose, CA
JediOre wrote:
How many pre-orders do you have so far Joseph?


Quite a few! Keep 'em coming and maybe I'll have to cook up some kind of reward. :)

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 11:18 pm 
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Cold-Hearted Immortal
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goodmangames wrote:
JediOre wrote:
How many pre-orders do you have so far Joseph?


Quite a few! Keep 'em coming and maybe I'll have to cook up some kind of reward. :)



We're funneling them in as fast as possible! :D


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 07, 2011 11:20 pm 
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Far-Sighted Wanderer

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Is this book the equivalent to a PHB? Or will it have everything the DMG and MM would have? I am quite willing to fork over the 40.00 to pre-order it, I just want to know what to expect. Thanks!

- Andy


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