Beyond DCC RPG....
Posted: Wed Dec 29, 2010 11:55 pm
I know it's early, Joseph, but any thoughts of support products for the DCC RPG? Example: Will it be set in Aerth? Or a new world entirely?
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Any revamp forthcoming of the Aereth box? New Book? PDF update?goodmangames wrote:Well, definitely a lot of modules. And a dice set. It will be set in Aereth. Beyond that, not sure yet...
Oh, thank Cthulhu. (Or whomever you might praise.)goodmangames wrote:It will be set in Aereth.
My guess is that it will come down to how compatible the DCC game is with 3E. If there is a quick conversion back-and-forth then a revamp might not be worth the time (at least for a while) because it wouldn't generate many new sales.Sunderstone wrote:Any revamp forthcoming of the Aereth box? New Book? PDF update?
Well, since you asked....goodmangames wrote:I'm definitely open to suggestions at the moment.
My take? Focus on whole new mods for the DCC RPG like you did with your 4e line. Backwards-compatibility to 3.x is The Pathfinder Roleplaying Game's shickt. Fans of the DCC RPG will, soon enough, post guidelines on converting prior 3.x DCC mods into the new rpg.goodmangames wrote:So, I'm definitely open to suggestions at the moment.
Oh! And a GM screen!joela wrote:My take? Focus on whole new mods for the DCC RPG like you did with your 4e line. Backwards-compatibility to 3.x is The Pathfinder Roleplaying Game's shickt. Fans of the DCC RPG will, soon enough, post guidelines on converting prior 3.x DCC mods into the new rpg.goodmangames wrote:So, I'm definitely open to suggestions at the moment.
Future (non-mod) product suggestions: Monster books! Optional rules! (But please, no splat books. I think WotC's Unearthed Arcana for 3.x and Paizo's Advance Players Guide are excellent examples). Hmmm. Quarterly mag like Level Up! but for the DCC RPG?
More to come...!
Agreed! That's why there is a public playtest scheduled, and there will be a free license for those fans who wish to produce supplemental material.geordie racer wrote:If you really want to engage your customers for the long run, involve them. Old School is about creativity, not just consumption.
Many gamers support online projects (Petty Gods, S&W Monster Book etc) by contributing ideas/artwork/testing. Rather than just dish out more product after the rulebook's release - think up a project idea as well (or have a poll on ideas) and draw in the inspired and imaginative.
Since you're trying to encourage house-ruling and whatnot, perhaps an annual PDF of "best house rules" or something. Kind of like Monte Cook's Best d20 books.goodmangames wrote:Agreed! That's why there is a public playtest scheduled, and there will be a free license for those fans who wish to produce supplemental material.geordie racer wrote:If you really want to engage your customers for the long run, involve them. Old School is about creativity, not just consumption.
Many gamers support online projects (Petty Gods, S&W Monster Book etc) by contributing ideas/artwork/testing. Rather than just dish out more product after the rulebook's release - think up a project idea as well (or have a poll on ideas) and draw in the inspired and imaginative.
Ah, my vision. When I first read this I swore you wanted to "enrage" the customers.geordie racer wrote:If you really want to engage your customers for the long run...
LOL. Actually, that's easy. Just say, "4th edition is not real D&D...."finarvyn wrote:Ah, my vision. When I first read this I swore you wanted to "enrage" the customers.geordie racer wrote:If you really want to engage your customers for the long run...
I'm NOT trying to be critical or negative toward your comment, but....isn't that D&D 4E's shtick (and Warhammer's...and Privateer Press' Iron Kingdoms minis line...and etc, etc, etc)? At least to a certain extent? I'm absolutely, 100% totally through with D&D 4E and want nothing to do with maps and little figures representing people/armies....like, forever.geordie racer wrote:Armies of Aereth - hex-crawling mass combat and siege warfare that functions at low level (with PCs as conscripts/grunts) and high level (PCs heading their own army).
So what is the DCC high level game to be - hopefully not that Exalted malarky ? Or do people still want to be a lonely band of millionaires who don't build strongholds/their own dungeons etc and just battle bigger foes ?Ogrepuppy wrote:I'm NOT trying to be critical or negative toward your comment, but....isn't that D&D 4E's shtick (and Warhammer's...and Privateer Press' Iron Kingdoms minis line...and etc, etc, etc)? At least to a certain extent? I'm absolutely, 100% totally through with D&D 4E and want nothing to do with maps and little figures representing people/armies....like, forever.geordie racer wrote:Armies of Aereth - hex-crawling mass combat and siege warfare that functions at low level (with PCs as conscripts/grunts) and high level (PCs heading their own army).