Clerics healing broken bones and poison

If it doesn't fit into a category above, then inscribe it here, O Mighty One...

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Ozerulz
Wild-Eyed Zealot
Posts: 54
Joined: Fri Mar 17, 2017 10:35 pm
FLGS: Gamers Haven

Clerics healing broken bones and poison

Post by Ozerulz » Thu May 09, 2019 8:54 pm

Could someone explain the mechanic of how healing a broken bone or poison works differently than simply healing HP?

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Clerics healing broken bones and poison

Post by GnomeBoy » Thu May 09, 2019 9:52 pm

The Cleric makes a Lay on Hands (spellcasting) check as normal, stating they are trying to purge the subject of poison (or whatever other effect, as appropriate). If they generate enough dice on the usual Lay on Hands chart (3 for poison), then they have succeeded. So a Lawful Cleric trying to drive the poison out of the system of a Chaotic subject would need a spellcheck result of 22 or higher.

How's that?
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 2949
Joined: Fri Mar 16, 2012 9:41 am

Re: Clerics healing broken bones and poison

Post by Raven_Crowking » Fri May 10, 2019 4:29 am

Also: Excess does not heal other damage. Either the bone/poison is healed, or not. There is no other effect. If the roll is not high enough to heal the poison/bone, disapproval increases by 1.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

Ozerulz
Wild-Eyed Zealot
Posts: 54
Joined: Fri Mar 17, 2017 10:35 pm
FLGS: Gamers Haven

Re: Clerics healing broken bones and poison

Post by Ozerulz » Fri May 10, 2019 5:07 am

Clear. Thanks for the help

Post Reply

Return to “DCC RPG General”