Convention Game Advice
Posted: Sun Dec 30, 2018 8:27 pm
So I’m thinking of running a convention game at ConQuest in Sacramento.
I have run a few HackMaster and D&D games at cons before, so I’m mostly looking for advice specific to DCC (but am not adverse to picking up general advice either!).
I imagine most players would be new to DCC, and could even be new to the hobby altogether.
Do you recommend running a funnel of 0-levels, 1st level, or another level altogether?
Of course we’ll use pre-generated characters, but I’m intrigued by the scratch-off sheets. Has anyone used these at a Con to speed up play but still have a feeling of character generation for the players?
Thanks!
I have run a few HackMaster and D&D games at cons before, so I’m mostly looking for advice specific to DCC (but am not adverse to picking up general advice either!).
I imagine most players would be new to DCC, and could even be new to the hobby altogether.
Do you recommend running a funnel of 0-levels, 1st level, or another level altogether?
Of course we’ll use pre-generated characters, but I’m intrigued by the scratch-off sheets. Has anyone used these at a Con to speed up play but still have a feeling of character generation for the players?
Thanks!