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 Post subject: Vampire rules
PostPosted: Sun May 13, 2018 3:29 pm 
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Ill-Fated Peasant

Joined: Sun May 13, 2018 3:16 pm
Posts: 4
Location: Philly
FLGS: Complete Strategist in King of Prussia
I was wondering if any rules exist regarding vampires and what books I could find them in. I don't see any in the DCC or MCC books that I own.


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 Post subject: Re: Vampire rules
PostPosted: Tue May 15, 2018 7:29 am 
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Gongfarmer

Joined: Tue May 15, 2018 7:27 am
Posts: 1
FLGS: Brown Coat Gaming
I believe that Vampires are one of the creatures that the game expects you to make on your own. And put either a special spin on them. Or make them completely normal based off of your information about vampires. They are such a common creature in fantasy TTRPGs there is plenty of inspiration out there.


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 Post subject: Re: Vampire rules
PostPosted: Tue May 15, 2018 3:46 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2760
Rules for Vampires?

http://dcctreasures.blogspot.ca/2017/10 ... vol-7.html

Snow White is a vampire in Creeping Beauties of the Wood.

Also, check out Transylvanian Adventures, or its first (currently only) adventure, The Winter Home. This is not vanilla DCC, but it is easily adapted to it.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Vampire rules
PostPosted: Tue May 15, 2018 4:15 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2760
I double-checked. Critters, Creatures, & Denizens also has rules for vampires.

http://dcctreasures.blogspot.ca/2016/09 ... izens.html

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Vampire rules
PostPosted: Tue May 15, 2018 10:27 pm 
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Ill-Fated Peasant

Joined: Sun May 13, 2018 3:16 pm
Posts: 4
Location: Philly
FLGS: Complete Strategist in King of Prussia
Sweet! Thanks for the pointers!


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 Post subject: Re: Vampire rules
PostPosted: Wed May 16, 2018 4:15 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2760
You are very welcome!

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Vampire rules
PostPosted: Wed May 16, 2018 11:59 am 
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Far-Sighted Wanderer
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Joined: Mon Jul 21, 2014 9:48 am
Posts: 29
Location: Toledo, OH
Didn't one of the issues of Crawl have rules for PC vampires, too, or was that also the Gongfarmer's Almanac?

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 Post subject: Re: Vampire rules
PostPosted: Thu May 17, 2018 6:05 am 
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Hard-Bitten Adventurer

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 170
Location: Crystal Lake, IL
I checked the 2017 Master Zine Index (Black Blade/Taco Jon FTW!) and did not see Vampire listed under the Monster section. It's not a sure thing (the index is from last year's GFA so there might have been an addition), but it's a pretty good indicator it is not in any of the Zines covered therein*.





* Covered:
Black Powder, Black Magic BPBM
The Cities of Zorathi CZOR
CRAWL! CRWL
Crawling Under a Broken Moon CUBM
Crawljammer CJMR
Crawljammer Demon Drums CJDD
D.A.M.N.! DAMN
Dungeon Lord DLRD
The Gongfarmer’s Almanac GA##
The Metal Gods of Ur-Hadad MGUH
Myassari MYAS
Prayers of the Forgotten POTF
Sanctum Secorum SSEC
Sanctum Secorum Christmas Bonus SSCB
The 2016 Doug Kovacs Sketch Book DKSB

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My Other Sword Is Vorpal.


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 Post subject: Re: Vampire rules
PostPosted: Sat May 19, 2018 2:48 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3340
Location: Left Coast, USA
FLGS: Bizarro World
If you're not looking strictly for traditional vampires, there are at least two on my blog:

https://appendixm.blogspot.com/2016/06/bone-leecher-bone-vampire.html

https://appendixm.blogspot.com/2017/09/salt-orlok.html

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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