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PostPosted: Tue Apr 10, 2018 4:59 pm 
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Ill-Fated Peasant
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Joined: Tue Apr 03, 2018 8:22 pm
Posts: 6
Location: Niagara, Canada
FLGS: Phoenix Rising
I'm looking for any adventures that are suitable for 0-level characters; but unlike the usual funnels, are designed more for individual PCs, who lack the backup of lots of other 0-level characters to keep going if they croak. Preferably, an adventure which the solo PC has reasonable odds of surviving with sufficiently-well-applied genre-savviness. Also preferably, one that doesn't depend on the existence of a local village being threatened and/or full of rumours. Bonus points for a plotline along the lines of "a major conjunction will happen in a few years, and increasing numbers of holes are getting poked in spacetime as we get closer".

Another metric: Imagine an intro adventure for a modern human dropped into a D&D world.

Out of the adventures I know of, the one that comes closest is "Portal Under The Stars"; the PC could find themselves walking through the entrance portal, and then have to figure out how to deal with the various hazards; but those hazards are a tad more lethal than seems survivable, and there doesn't seem to be quite enough motivation to keep the PC from deciding to just sit and wait at the entrance. Contrariwise, "The Shambling Un-Dead" has some good motivation-kicker, in that the PCs have to go out and do stuff to clear up the barriers.

I'm open to converting some other D&D/OSR system adventure to DCC.

Does anything along these lines ring any bells?


Edit: In case it might spur some ideas, I'm thinking of using the ley line map from here as an excuse to open a portal from Niagara Falls, to the corresponding location in a world vaguely resembling the map shown here. After all, it's easy to come up with a reason for just about anybody to find themselves at Niagara - everyone from Superman to Red Dwarf's Dave Lister has popped in. :)

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"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


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PostPosted: Wed Apr 11, 2018 3:09 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3343
Location: Left Coast, USA
FLGS: Bizarro World
Those are some very specific specifics...

The only solo adventure I know of is HHSOLO: https://www.rpgnow.com/product/138653/HHSOLO-1--The-Hounds-of-Halthrag-Keep

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Tue Apr 17, 2018 9:08 am 
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Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
Posts: 36
FLGS: Comic Connection
very interesting. Im going to give this module a try.
This isnt DCC but you might wanna check it out

The Castle of Blackwood Moors.
https://www.amazon.ca/Castle-Blackwood- ... +blackwood


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PostPosted: Thu Jun 28, 2018 4:44 pm 
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Gongfarmer
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Joined: Thu May 31, 2018 2:54 pm
Posts: 2
I recently acquired a old Dungeons and Dragons players Manual from 1983 and there is a solo adventure in the manual.
I don't know of any recently published solo work


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PostPosted: Mon Jul 02, 2018 10:31 am 
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Wild-Eyed Zealot

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 51
There are of course lots of solo adventures available for Tunnels & Trolls. I haven't seen any conversion guidelines for making them DCC. I have seen occasional guidelines for converting monsters etc to T&T, mostly converting hit dice to Monster Ratings.

I like the idea of a Level 0 solo, even more so if it is for a modern day character transported to DCCland.


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