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PostPosted: Thu Mar 22, 2018 7:26 am 
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Ill-Fated Peasant

Joined: Fri Nov 17, 2017 8:13 am
Posts: 5
FLGS: The Devil's Bench and The Bent King
Hey all, is the Gazetteer of the Known Realms (DCC#35) relevant to the newer releases for the DCC RPG (as in, are the places where they're set located and identified within the realms)?

I heard Harley Stroh talking about the setting on Spellburn and am intrigued.


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PostPosted: Thu Mar 22, 2018 5:59 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
Yes, and No.

They are clearly making references to it in some of the DCC RPG material (most notably, deities), but it doesn't really feature as "front-and-center" to anything DCC RPG related.

It's more like, it's there, you can use it as a basis for a DCC RPG module-oriented campaign if that seemed like a good idea to you — but it is in no way meant to be the DCC RPG campaign source.

I don't think there's any official "Here's where all the modules are set!" thing, and I haven't seen any real fan attempts at it — most of the modules are vaguely placed so you can place them in your campaign world of choice...

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
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Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
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PostPosted: Fri Mar 23, 2018 5:08 am 
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Hard-Bitten Adventurer

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 173
Location: Crystal Lake, IL
Far be it from me to disagree with the esteemed GnomeBoy, but I do seem to recall there was some discussion, someplace (and my memory is legendarily shitty) where people had placed several of the modules. I'll see if I can track it down...

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PostPosted: Fri Mar 23, 2018 9:41 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
Even a cold-hearted immortal can be wrong.... :mrgreen:

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Fri Mar 23, 2018 2:50 pm 
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Joined: Sat Oct 21, 2006 7:30 am
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Location: Appleton, Wisconsin
Aereth certainly can be used as the backdrop for most of the DCC RPG DCC modules, just as it was the backdrop for the original 3E DCC modules (both pre and post Gazetteer).

Here is a link to where the original DCC modules were all placed.

Here is a link to my post wherein I placed many of the original BX/AD&D modules.

Between the Northlands, Southlands, and Lost Lands, you can fit in virtually any European/Northwest Asian, North/Central/South American, and Egyptian/Saharan/Middle Eastern module from DCC or any other system. With the Shadowed West beyond the Southlands being an analogue of East and Southeast Asia and the Unknown East being, well, unknown (therein I have placed a West and Eastern Africa analogue), virtually anything is possible.

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Personal Gameblog: http://adventuresingaming2.blogspot.com


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PostPosted: Sun Mar 25, 2018 4:46 am 
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Ill-Fated Peasant

Joined: Fri Mar 02, 2018 3:26 am
Posts: 6
FLGS: None
I'm using Aereth as the setting for a DCC campaign comprising both DCC mods and homebrew material as well as various OSR bits and pieces. It's handy to use the gods and stuff as many of them are already in DCC and it's relatively easy to add the ones that aren't. I'll be adding appropriate Deity Disapproval charts when a cleric picks a particular deity, currently I only have a Cthulhu worshipper in the clerical line.

The GM's map has the location of the early 3.5E modules shown on it plus some ruins that could come in handy but the player map is free of those items. I just use GIMP to paste together all the maps from the pdf DCC 35 set that I grabbed from DTRPG.


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PostPosted: Wed Mar 28, 2018 6:04 am 
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Ill-Fated Peasant

Joined: Fri Nov 17, 2017 8:13 am
Posts: 5
FLGS: The Devil's Bench and The Bent King
James Mishler wrote:
Aereth certainly can be used as the backdrop for most of the DCC RPG DCC modules, just as it was the backdrop for the original 3E DCC modules (both pre and post Gazetteer).

Here is a link to where the original DCC modules were all placed.

Here is a link to my post wherein I placed many of the original BX/AD&D modules.

Between the Northlands, Southlands, and Lost Lands, you can fit in virtually any European/Northwest Asian, North/Central/South American, and Egyptian/Saharan/Middle Eastern module from DCC or any other system. With the Shadowed West beyond the Southlands being an analogue of East and Southeast Asia and the Unknown East being, well, unknown (therein I have placed a West and Eastern Africa analogue), virtually anything is possible.


This is exactly what I was looking, thanks so much!


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