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 Post subject: Level 0 questions
PostPosted: Wed Feb 28, 2018 8:46 pm 
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Ill-Fated Peasant

Joined: Mon Mar 23, 2009 6:51 am
Posts: 4
Was wondering how this works in actual execution. Do the players play their 3-4 characters all at once? Do all 4 go on the player's initiative? Was hoping to find some play examples/campaign journals with more details, but couldn't find any. Any assistance would be greatly appreciated. Thanks.


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 Post subject: Re: Level 0 questions
PostPosted: Thu Mar 01, 2018 4:26 am 
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Wild-Eyed Zealot

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 58
Yes, players run all 3-4 characters at once. Initiative is by player, with each player using the best character initiative modifier for their group.

The zero levels often end up being a sort of gestalt character for the first part of the funnel.


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 Post subject: Re: Level 0 questions
PostPosted: Thu Mar 01, 2018 6:09 am 
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Far-Sighted Wanderer
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Joined: Mon Jul 21, 2014 9:48 am
Posts: 29
Location: Toledo, OH
What Davethelost said. You play all your zeroes at once.

Seems like most GMs have the players use the best initiative in their group of zeroes, but I've also seen some GMs use the worst. I once made the mistake of having each player track their zeores' initiatives individually. That was an epic mess.

As a player I like giving my group of zeores a common background--they're all siblings, they all have the same mysterious tattoo, or they're all part of the same bridge club. Light roleplaying the banter between my zeroes is also great fun.

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 Post subject: Re: Level 0 questions
PostPosted: Thu Mar 01, 2018 4:42 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3367
Location: Left Coast, USA
FLGS: Bizarro World
Devastation Bob wrote:
Was hoping to find some play examples/campaign journals with more details...

This was a funnel run on these boards a year ago:

http://goodman-games.com/forums/viewtopic.php?f=79&t=47582

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 Post subject: Re: Level 0 questions
PostPosted: Tue Apr 17, 2018 9:29 am 
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Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
Posts: 38
FLGS: Comic Connection
Last time I played, I wrote one number or letter or a symbols on a bunch of dollar store poker chips.
Shuffled them up. When there was an encounter I would assign numbers to each player and letters to each monster and symbols maybe for the big bad boss.
Shuffle them up.
Then draw one at a time to see who went first, then put the poker chip to the bottom of the stack.
I did this prevent fights over ties the only unfair bit was there was no bonuses given to the initiative roll.

You can do the same with a black bag and let the players draw one out and seal their own fate ;)


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