Creatures from 1978 Monster Manual in modules? Help!

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chingdog
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Creatures from 1978 Monster Manual in modules? Help!

Post by chingdog » Wed Feb 14, 2018 1:01 am

Hi, I was thinking about purchasing some of the Dungeon Crawl Classics modules between 1 and 52. I am a fan of the classic AD & D modules such as Against The Giants, Keep on Borderlands, and Ghost Tower of Inverness. My question is...which of the DCC modules contain the most old school monsters in them? Stuff like Umber Hulks, Owlbears, Mind Flayers, Xorn, Trolls, and such? The only two I own are #6 Temple of the Dragon Cult which I liked for the most part....and # 30 Vault of the Dragon Kings which I was not all that happy with. Vault of the Dragon Kings was a solid adventure with some nice touches but almost all the creatures were new monsters or variations of some old creatures. Any help would be GREATLY appreciated if you could refer maybe the top 4 or 5 modules that would fit what I am looking for...Thanks! :)

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GnomeBoy
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Re: Creatures from 1978 Monster Manual in modules? Help!

Post by GnomeBoy » Sat Feb 24, 2018 4:29 pm

So your preference is for the 3x era modules that have 'classic' monsters in them...?

At this point in time, it's a bit of a homework assignment to work up a list! I have several of those older adventures, but I can't off the top of my head say which ones are heavily populated by "AD&D" monsters...

Blackguard's Revenge had a lot of wights and zombies in it, and Dragonfiend Pact had a very prominent pseudodragon... Nothing else springs to mind without doing research.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Murlynd
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Re: Creatures from 1978 Monster Manual in modules? Help!

Post by Murlynd » Sat Feb 24, 2018 7:59 pm

Wizards' games aren't my thing, but I did use some of the older Goodman modules under other games, with conversion. If you are looking to have a more standard D&D selection of monsters, I would suggest getting Castle Whiterock. It has plenty of application for that sort of campaign, with a good AD&D feel to it. Might get more answers if moved over to the D&D 3e modules section, though.

chingdog
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Re: Creatures from 1978 Monster Manual in modules? Help!

Post by chingdog » Sun Feb 25, 2018 10:46 am

Ok...thank for the info!

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