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PostPosted: Wed Feb 14, 2018 1:01 am 
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Ill-Fated Peasant

Joined: Wed Feb 14, 2018 12:46 am
Posts: 4
FLGS: keep
Hi, I was thinking about purchasing some of the Dungeon Crawl Classics modules between 1 and 52. I am a fan of the classic AD & D modules such as Against The Giants, Keep on Borderlands, and Ghost Tower of Inverness. My question is...which of the DCC modules contain the most old school monsters in them? Stuff like Umber Hulks, Owlbears, Mind Flayers, Xorn, Trolls, and such? The only two I own are #6 Temple of the Dragon Cult which I liked for the most part....and # 30 Vault of the Dragon Kings which I was not all that happy with. Vault of the Dragon Kings was a solid adventure with some nice touches but almost all the creatures were new monsters or variations of some old creatures. Any help would be GREATLY appreciated if you could refer maybe the top 4 or 5 modules that would fit what I am looking for...Thanks! :)


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PostPosted: Sat Feb 24, 2018 4:29 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3356
Location: Left Coast, USA
FLGS: Bizarro World
So your preference is for the 3x era modules that have 'classic' monsters in them...?

At this point in time, it's a bit of a homework assignment to work up a list! I have several of those older adventures, but I can't off the top of my head say which ones are heavily populated by "AD&D" monsters...

Blackguard's Revenge had a lot of wights and zombies in it, and Dragonfiend Pact had a very prominent pseudodragon... Nothing else springs to mind without doing research.

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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PostPosted: Sat Feb 24, 2018 7:59 pm 
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Far-Sighted Wanderer
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Joined: Mon Feb 19, 2018 2:51 pm
Posts: 21
Wizards' games aren't my thing, but I did use some of the older Goodman modules under other games, with conversion. If you are looking to have a more standard D&D selection of monsters, I would suggest getting Castle Whiterock. It has plenty of application for that sort of campaign, with a good AD&D feel to it. Might get more answers if moved over to the D&D 3e modules section, though.


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PostPosted: Sun Feb 25, 2018 10:46 am 
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Ill-Fated Peasant

Joined: Wed Feb 14, 2018 12:46 am
Posts: 4
FLGS: keep
Ok...thank for the info!


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