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PostPosted: Fri Nov 17, 2017 8:22 am 
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Gongfarmer

Joined: Fri Nov 17, 2017 8:13 am
Posts: 1
FLGS: The Devil's Bench and The Bent King
I was looking for where in the rulebook it states the AC for each type of armor, but can't find it...I think I can infer from the bonuses listed in the Table on page 72 and the text on page 78 that if an unarmored person is AC 10 and a person wearing leather armor is AC 12, then it goes like this:

Padded: 11
Leather: 12
...
Full Plate: 18

Do I have this correct?


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PostPosted: Sat Nov 18, 2017 1:15 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3200
Location: Left Coast, USA
FLGS: Bizarro World
Right. Each type of armor lists what it adds to the AC total.

Agility Modifiers also influence AC, either up, down, or not at all.

There is a Birth Augur that can modify a character's AC, as well.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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