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PostPosted: Mon Oct 09, 2017 2:38 pm 
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Ill-Fated Peasant

Joined: Sun Aug 05, 2012 9:17 am
Posts: 9
I'm porting an ongoing campaign over to DCC. The only roadblock is that our Ranger in system X is very invested in continuing to playing something Ranger-ish (in other words, "change him to a Warrior and play him nature-themed" is not gonna cut it). I've looked at both the Crawl! #6 Ranger and one that builds off it that I found here: http://www.ageofruins.com/2013/06/03/dcc-rpg-ranger-class-pdf/. They both seem pretty good. The Crawl! one has more raw damage output while the Age of Ruins variant has better crits against the favored enemy type and some healing ability.

I was wondering if anybody has tried any of these in play and how they worked, or even if people just have an opinion (one way or the other) on which class might be better in play, or if there's a better option I haven't looked at.


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PostPosted: Mon Oct 09, 2017 4:38 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2749
I would say, "Here are your options" and let the player pick.

_________________
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Tue Oct 10, 2017 7:00 am 
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Location: Left Coast, USA
FLGS: Bizarro World
I'd second Raven on that.

Because
enoto wrote:
which class might be better in play

comes down to what the player enjoys (or doesn't enjoy). :wink:

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Tue Oct 10, 2017 5:33 pm 
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Ill-Fated Peasant

Joined: Sun Aug 05, 2012 9:17 am
Posts: 9
The player in question has no experience with DCC, so I was hoping for a little more rigorous analysis. :)

But I think we're going to go with the Crawl! version.


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