Do we really need clerics and magic healing?

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smathis
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Re: Do we really need clerics and magic healing?

Post by smathis »

finarvyn wrote:
smathis wrote:
finarvyn wrote:Rather than having a cleric treated like a medic, I've tinkered a little with using "healing surges" a la D&D 4E. This removes some of the need for the cleric.
@finarvyn: Why not use the Injury Die and quicker healing in the TATG Beta? I've simplified the mechanics a great deal and they'll be out with a new revision likely by the end of this month. Better than Healing Surges, IMO. But not all that different.
A great point. I had forgotten about that rule. :oops:
It's all good. The revised version should be out by the end of the month. It's simpler by a magnitude.
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