It's all good. The revised version should be out by the end of the month. It's simpler by a magnitude.finarvyn wrote:A great point. I had forgotten about that rule.smathis wrote:@finarvyn: Why not use the Injury Die and quicker healing in the TATG Beta? I've simplified the mechanics a great deal and they'll be out with a new revision likely by the end of this month. Better than Healing Surges, IMO. But not all that different.finarvyn wrote:Rather than having a cleric treated like a medic, I've tinkered a little with using "healing surges" a la D&D 4E. This removes some of the need for the cleric.
Do we really need clerics and magic healing?
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
-
- Cold-Hearted Immortal
- Posts: 1095
- Joined: Fri Jan 28, 2011 12:52 pm
- Location: Richmond, VA
- Contact: