Page 1 of 1

Time Tracker?

Posted: Mon Nov 05, 2012 12:23 pm
by Raven_Crowking
Has anyone devised a time tracking sheet for DCC yet?

Thanks,

RC

Re: Time Tracker?

Posted: Mon Nov 05, 2012 12:29 pm
by beermotor
I'm pretty loosey-goosey with time, always have been. It's very difficult to keep a seriously accurate count... it's also a huge headache. I've found that the best way that works for me is to just go "you do some stuff for a while, and it takes X amount of time." And move on. I mean obviously I keep track of rounds in combat, but once you're out of rounds, I tend not to focus on it too terribly closely. I do keep track of time of day though. And I have a 90second sand timer that I break out just to put the fear of God into 'em sometimes. :twisted:

Re: Time Tracker?

Posted: Mon Nov 05, 2012 1:58 pm
by ragboy
When I had a group that cared, this is what I used (though I used a spreadsheet). There's a little bit of campaign artifact there (month names), but otherwise, the two files include a "Month Tracker" and a "Round, Turn, Hour" tracker. I threw them up here (can't attach PDF's here): http://mysticbull.pbworks.com/w/page/60 ... 20Examples

There are two PDFs that I built off of a spreadsheet that I was using -- Spreadsheet is on that page, as well.

This campaign we tracked a lot of stuff in town (that essentially happened off camera), and the months actually mattered to the campaign. Current campaign, I don't use this same system, but it seemed to work -- I did the PDF's because I stopped using a computer at the table -- so it was easier to jot notes on paper and then update our official "campaign record." Tedious, but it's what everyone wanted.

Re: Time Tracker?

Posted: Mon Nov 05, 2012 2:30 pm
by Raven_Crowking
Thanks!