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 Post subject: Time Tracker?
PostPosted: Mon Nov 05, 2012 2:23 pm 
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Joined: Fri Mar 16, 2012 11:41 am
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Has anyone devised a time tracking sheet for DCC yet?

Thanks,

RC

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Time Tracker?
PostPosted: Mon Nov 05, 2012 2:29 pm 
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Joined: Mon Jun 25, 2012 8:01 am
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Location: Atlanta, GA
I'm pretty loosey-goosey with time, always have been. It's very difficult to keep a seriously accurate count... it's also a huge headache. I've found that the best way that works for me is to just go "you do some stuff for a while, and it takes X amount of time." And move on. I mean obviously I keep track of rounds in combat, but once you're out of rounds, I tend not to focus on it too terribly closely. I do keep track of time of day though. And I have a 90second sand timer that I break out just to put the fear of God into 'em sometimes. :twisted:


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 Post subject: Re: Time Tracker?
PostPosted: Mon Nov 05, 2012 3:58 pm 
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Joined: Mon Jan 06, 2003 6:19 pm
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When I had a group that cared, this is what I used (though I used a spreadsheet). There's a little bit of campaign artifact there (month names), but otherwise, the two files include a "Month Tracker" and a "Round, Turn, Hour" tracker. I threw them up here (can't attach PDF's here): http://mysticbull.pbworks.com/w/page/60 ... 20Examples

There are two PDFs that I built off of a spreadsheet that I was using -- Spreadsheet is on that page, as well.

This campaign we tracked a lot of stuff in town (that essentially happened off camera), and the months actually mattered to the campaign. Current campaign, I don't use this same system, but it seemed to work -- I did the PDF's because I stopped using a computer at the table -- so it was easier to jot notes on paper and then update our official "campaign record." Tedious, but it's what everyone wanted.

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 Post subject: Re: Time Tracker?
PostPosted: Mon Nov 05, 2012 4:30 pm 
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Thanks!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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