DCC and Discworld

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Earl of Awesome
Ill-Fated Peasant
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Joined: Thu Dec 13, 2012 3:39 pm

DCC and Discworld

Post by Earl of Awesome »

Am I the only one who thinks Dungeon Crawl Classics could work very well with Terry Pratchett's Discworld?

It could be a perfect fit with the following modifications:
  • The removal of clerics. Perhaps this could be accompanied by faster natural healing or some mechanic akin to D&D Fourth Edition's healing surges, to
  • compensate.
  • The removal of halflings.
  • The removal of elves as a player race.
  • The inclusion of a new Witch class. This is only nessesary for some Discworld campaigns.
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dark cauliflower
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Re: DCC and Discworld

Post by dark cauliflower »

what'z the difference between the witch and the regular spell guy?
Dark Cauliflower

--from deep night comes the cruciferiouz king!
Earl of Awesome
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Joined: Thu Dec 13, 2012 3:39 pm

Re: DCC and Discworld

Post by Earl of Awesome »

dark cauliflower wrote:what'z the difference between the witch and the regular spell guy?
In the Discworld books, witches rarely use magic. Instead, they get by on wits, resourcefulness, toughness, knowledge of the world, and sheer determination. When they do use magic, it is relatively subtle and controlled.

Some witches use more wizard-like magic, but they are not considered to be "true witches".
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