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 Post subject: The DCC RPG Is So Awesome, that...
PostPosted: Wed Oct 24, 2012 10:57 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
...it has rippled back in time!


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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Wed Oct 24, 2012 11:27 am 
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Deft-Handed Cutpurse
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Joined: Sun Dec 04, 2011 9:20 am
Posts: 286
Location: United Kingdom
Brilliant.

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Playing since about 1980
Latest games: DCC RPG of course!
Quote I like: "I am on a computer therfore I am" (Alan Plater)


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Wed Oct 24, 2012 2:27 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
GB -- you da man! What a fantastic comic panel! :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Wed Oct 24, 2012 3:03 pm 
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Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
+d24

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Goodman Games
www.goodman-games.com


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Wed Oct 24, 2012 11:36 pm 
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Hard-Bitten Adventurer

Joined: Sat Jul 15, 2006 12:09 pm
Posts: 178
That is hilarious! :lol:

Out of curiosity, what is the title and date of that comic book?

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Click here for a review of Isle of the Unknown, a Wilderlands-style hex-crawl (only more so).


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Thu Oct 25, 2012 8:03 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Geoffrey wrote:
Out of curiosity, what is the title and date of that comic book?

Mister Miracle #18, cover dated March 1974 (with an indicia date of Feb-Mar 1974, which probably means it hit the stands in January).

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Thu Oct 25, 2012 8:51 am 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Jul 04, 2012 2:23 pm
Posts: 660
Location: Montreal
The coincidence is pretty darn impressive.

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Thu Oct 25, 2012 8:57 am 
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Skyscraper wrote:
The coincidence is pretty darn impressive.


Coincidence?

Doesn't Joseph Goodman suggest jumping around in time in the book?!?!?!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Fri Oct 26, 2012 6:09 am 
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Posts: 2263
Location: Chicago suburbs
My initial thought was that this had been photoshopped somehow. It's even more awesome to realize that this is the way it actually appeared in 1974! :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Sat Oct 27, 2012 12:47 pm 
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Joined: Wed Mar 23, 2011 1:04 pm
Posts: 757
Location: Los Angeles
Simply amazing.

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Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Sat Oct 27, 2012 1:45 pm 
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Hard-Bitten Adventurer

Joined: Sat Jul 15, 2006 12:09 pm
Posts: 178
GnomeBoy wrote:
Mister Miracle #18, cover dated March 1974 (with an indicia date of Feb-Mar 1974, which probably means it hit the stands in January).


In yet another coincidence, January 1974 is when Dungeons & Dragons first went on sale.

The DDC line "Adventure as 1974 intended you to..." is even more pregnant with meaning than we thought. Goodman is an evil, demented genius. :twisted:

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Click here for a review of Isle of the Unknown, a Wilderlands-style hex-crawl (only more so).


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Sun Oct 28, 2012 10:20 am 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
That is freakin' awesome.

It's this kind of creativity, thoughtfulness, and positivity that is growing this fine community.

Thanks for sharing!


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 Post subject: Re: The DCC RPG Is So Awesome, that...
PostPosted: Mon Oct 29, 2012 2:30 pm 
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Wild-Eyed Zealot

Joined: Thu Jan 06, 2011 5:10 pm
Posts: 63
Don't make Goodman angry lest he release his cosmic fury upon our lands.


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