New to DCC
Posted: Fri Sep 28, 2012 8:06 am
Howdy all.
Just wanted to post and say I am a new fan of the DCC-RPG.
This book is the most fun I have had reading a RPG in years.
My gaming group gets together infrequently, old buddies for college, all in our 40's. Been playing rpg's for years, but lately the last few years we have struggled with wanting that 'campaign' feel with just playing a good old fashioned fun game.
So for years we have cycled through different systems:
Warhammer, Runequest, Mythus, DND 3.5, Burning wheel, AD&D 2nd etc..
The best memories always came back to college and those crazy dungeons with even crazier traps and tricks, wild heroics and one off adventures.
Reading the DCC book brought all that crashing to the forefront. We are not looking for long campaigns, we are looking for good adventures, easy for the DM to run with little to prepare, easy for the players whose memories don't remember all those rules like they use to. We wanted a system that promotes fun and speed but leaves some of the crunch out.
I think DCC has delivered that in spades. While our first game using the system is a couple weeks away, this is the first time in a long time I have stoked about what will be. I feel all giddy.
Thanks to Goodman Games for this system. I look forward to squishing some level 0's and watching my players get a few people to level 1 and beyond! Let the good times roll.
-Z.
Just wanted to post and say I am a new fan of the DCC-RPG.
This book is the most fun I have had reading a RPG in years.
My gaming group gets together infrequently, old buddies for college, all in our 40's. Been playing rpg's for years, but lately the last few years we have struggled with wanting that 'campaign' feel with just playing a good old fashioned fun game.
So for years we have cycled through different systems:
Warhammer, Runequest, Mythus, DND 3.5, Burning wheel, AD&D 2nd etc..
The best memories always came back to college and those crazy dungeons with even crazier traps and tricks, wild heroics and one off adventures.
Reading the DCC book brought all that crashing to the forefront. We are not looking for long campaigns, we are looking for good adventures, easy for the DM to run with little to prepare, easy for the players whose memories don't remember all those rules like they use to. We wanted a system that promotes fun and speed but leaves some of the crunch out.
I think DCC has delivered that in spades. While our first game using the system is a couple weeks away, this is the first time in a long time I have stoked about what will be. I feel all giddy.
Thanks to Goodman Games for this system. I look forward to squishing some level 0's and watching my players get a few people to level 1 and beyond! Let the good times roll.
-Z.