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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1757 Location: Left Coast, USA
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Pesky wrote: I suggested to some of my players trying some sessions without tokens, but they didn't want to. They like the visual representation and using it to think tactically. We've long used minis for much the same reasons that everyone else is saying: unified mental picture, keeping track of who's in the room/not in the room, etc. Sometimes, things get tactical... But if you have a group that *always* uses minis, and resists not using them for a session, you could try to sneak in a single, brief encounter where you just narrate what happens. They still might fight it, but it might work. We have done this for years, generally for the sorts of encounters where it'd take longer to draw things out and place people on the table, than to actually get through the encounter. But I had the "new guy" resist it the first time it happened after he'd joined; he was afraid he wouldn't be able to get his sneak attack set up if there was no map. It probably took me and another player longer to talk him down and assure him it'd be alright, than to play out the encounter, but it was important to get him to try it. It was a small room with a single opponent; basically, a move action would get you anywhere in the room you wanted to be, so 'lining up' a sneak attack wasn't an issue, per se. As GM, if he wanted to make a sneak attack in that fight, I gave it to him, such was the situation; he was basically circling the fighters who were circling the creature, and sniping through the ranks. I'd like to think his gaming world got a teeny bit larger that day. He's probably forgotten the encounter ever happened. 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! DCC Monsters
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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