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 Post subject: The Star Wars dice stickers gave me a idea.
PostPosted: Mon Sep 03, 2012 10:49 am 
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Wild-Eyed Zealot

Joined: Tue Jun 07, 2011 9:12 pm
Posts: 108
Evidently the new Star Wars game uses strange dice nobody has. Instead of putting out the dice for the beta testers they get a book with a page or two of stickers that they can peel off and slap on normal game dice.

This got me to thinking! DCCRPG could do the same thing. Slap 1,2,3 twice on a six sider creates a D3 ect..

You could do the same with the control die ideas. Slap a +10 on some sides and +0 on the other.

Look I know you can order and buy the dice for a pretty penny or even make do with work arounds that are not too shabby but this just seems to be a easy idea that might suit some folks better.

My players either use my dice or use the work around mostly though one player had the new dice and then promptly had them stolen at a con table.

Stickers while not perfect might bridge the gap a little until the dice become more prevalent.


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 Post subject: Re: The Star Wars dice stickers gave me a idea.
PostPosted: Mon Sep 03, 2012 11:30 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
I picked up some koplow d3s and some blank d10s, the blanks came with stickers so I numbered them 1-5 twice. Wasn't expensive.

Also got a sand timer. Going to start being more of a hardass. :twisted:

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: The Star Wars dice stickers gave me a idea.
PostPosted: Mon Sep 03, 2012 11:33 am 
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Deft-Handed Cutpurse
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Joined: Sun Dec 04, 2011 9:20 am
Posts: 281
Location: United Kingdom
I hate dice thieves! It's always "no that is my dice, I have had it years..." liars!

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Playing since about 1980
Latest games: DCC RPG of course!
Quote I like: "I am on a computer therfore I am" (Alan Plater)


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 Post subject: Re: The Star Wars dice stickers gave me a idea.
PostPosted: Mon Sep 03, 2012 8:49 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 262
Location: California, USA
beermotor wrote:
Also got a sand timer. Going to start being more of a hardass. :twisted:

Love it! I've been meaning to do that as well. I'd love it if I could get the VTT to do a shared timer that all the players could see. However, I could get a sand timer, like you, and just focus the video chat camera on it. :)


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 Post subject: Re: The Star Wars dice stickers gave me a idea.
PostPosted: Tue Sep 04, 2012 6:20 am 
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Pesky wrote:
beermotor wrote:
Also got a sand timer. Going to start being more of a hardass. :twisted:

Love it! I've been meaning to do that as well. I'd love it if I could get the VTT to do a shared timer that all the players could see. However, I could get a sand timer, like you, and just focus the video chat camera on it. :)


Yeah, that'd be pretty cool. I think it'd keep the tension level up a bit, keep the action moving. I debated which one(s) to get for a long time to myself, but finally settled on the 3-minute timer. I figured that was a reasonable amount of time to allow for some player discussion, choosing actions, etc. I may get a 30-second timer for combat, haven't yet decided... it doesn't seem to be too much of a problem once in combat, but exploring can sometimes get bogged down with jokes and whatnot.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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