Joined: Fri Mar 10, 2006 3:46 pm
Location: Left Coast, USA
I simply don't use them. I have only a small number of 3rd Edition books in light of what they put out. My rule of thumb for any given campaign/adventure-cycle is to use the three core books, and one other for extra 'flavor' -- if needed.
This works great as an individual player, but when you bring a group together I find it harder to keep things under control. If I run a game I always have players that want to bring in a feat, skill, weapon, spell from some other book outside of the core rules. Players spent their money and want to use the rules they have access to - regardless of my thoughts.
Granted I can run a core only game, but there will still be people that *want* to bring in additional rules and bloat to the game.
I hear you loud and clear -- and that bit was me talking as a GM.
As for my players at the time, I encouraged them to keep things simple, and was blessed with players that weren't inclined to pull pieces from 18 different books when putting together a character. And what they did pull together seemed reasonable; a couple guys were perfectly happy with the PHB and nothing else.
I have seen
players in Con games or elsewhere that have done that Frankenstein's Monster approach, and it is truly a monster. Had I had someone of that inclination at the table, I'd have had to set some kind of stricter guideline, like "use no more than two books beyond the PHB to make your character". But thankfully, I didn't have to do that.
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse