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 Post subject: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Tue Jul 24, 2012 10:02 pm 
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Deft-Handed Cutpurse
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As the title says, this is a "meaningless musing." That means that I'm not being serious, and the answer is not all that important. Nonetheless, I've had a long day, a good beverage, am relaxing by perusing the good ol' DCC RPG rulebook, and a question occurs to me. On pg. 359 under "Heroes" there is a helpful breakdown of population incidence per NPC level. These numbers don't add to 100%; there is a missing 1.9% (1.86749% for those who are taking this seriously :wink: ). Who are these missing 1.9%? What do they do? Where did they go? :?: All theories are welcome...


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Tue Jul 24, 2012 10:33 pm 
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Far-Sighted Wanderer

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Maybe the 1.9% are the Hypermagical. The only beings who can use ANY Magic and suffer absolutely NO negative effect, ever. Of course these beings (the 1.9% spread randomly across all races) do not all KNOW they have this power. After all, Many of the already rare beings never have anything to do with Magic in their lives. Not to many people out of the whole ever choose to make using Magic part of their life.

Yes, indeed, they are a small number, these Hypermagicals, but they can (obviously) be very, VERY powerful. MWAH HA HA HA!!!


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Wed Jul 25, 2012 5:14 am 
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Pesky wrote:
On pg. 359 under "Heroes" there is a helpful breakdown of population incidence per NPC level. These numbers don't add to 100%; there is a missing 1.9% (1.86749% for those who are taking this seriously :wink: )
Huh. Funny that I never noticed that; usually I'm one of the first guys with a calculator looking at numeric patterns and all...

RANDOM STUFF:

1. How did you handle "2-3 per epoch"?

2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.)

3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that the missing folks won't be at the top of the pyramid.

4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Wed Jul 25, 2012 5:20 am 
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finarvyn wrote:
4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:



Haha... that gets my vote.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Wed Jul 25, 2012 8:46 am 
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Steely-Eyed Heathen-Slayer
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finarvyn wrote:
4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:


:lol:

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Wed Jul 25, 2012 8:51 am 
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Far-Sighted Wanderer

Joined: Sun Jul 22, 2012 5:28 pm
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Pesky wrote:
4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:

I would have thought the percentage for this would be higher than 1.9% though...


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Wed Jul 25, 2012 10:59 am 
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Deft-Handed Cutpurse
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finarvyn wrote:
1. How did you handle "2-3 per epoch"?

2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.)

3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that the missing folks won't be at the top of the pyramid.

4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:


Thanks for the thoughtful answer finarvyn, and for checking my math! Let me address your questions/comments:
1. I ignored them, as you did.

2. Transposing digits is certainly possible, as it was a long day. Now that its another day, and my "good beverage" has worn off, let me do it again:
lvls = 3/100+1/1000+1/5000+1/10000+1/50000+1/250000+1/1e6+1/1e7
zeros = 100*(1.0-lvls) = 96.86749000
extra = zeros - 95 = 1.86749
That seems to be what I entered before. Perhaps my beverage wasn't strong enough, or I'm still suffering its effects. :wink: .

3. Yes, indeed, I made that edit in my book after I made the post.

4. Oh yes, I like that :lol:


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Thu Jul 26, 2012 5:29 am 
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Cold-Hearted Immortal
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Pesky wrote:
finarvyn wrote:
2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits.
2. Transposing digits is certainly possible, as it was a long day. Now that its another day, and my "good beverage" has worn off, let me do it again:
lvls = 3/100+1/1000+1/5000+1/10000+1/50000+1/250000+1/1e6+1/1e7
zeros = 100*(1.0-lvls) = 96.86749000
extra = zeros - 95 = 1.86749
That seems to be what I entered before. Perhaps my beverage wasn't strong enough, or I'm still suffering its effects. :wink:
I redid my calculations on Excel and now I get the same number you get. Strange, because I swear that I double-checked my numbers before posting. :?

Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Fri Jul 27, 2012 12:54 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 263
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finarvyn wrote:
Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:


No worries, finarvyn! The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.

This discussion, especially your "MIA" comment, has given me a fun idea for a campaign arc. I don't want to divulge it here, since some of my gaming group may see it. Nevertheless, the initial observation of the missing 1.9% didn't end up being "somewhat meaningless" after all. :D


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 Post subject: Re: Somewhat Meaningless Musing: The Missing 1.9%
PostPosted: Sat Jul 28, 2012 3:38 pm 
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Cold-Hearted Immortal
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Pesky wrote:
finarvyn wrote:
Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:
The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.
Thanks! I did my work on an old cruddy calculatior and I'll bet one of the keys didn't type in well.

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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